# Event ends up with incorrect casing of starting letter

**URL:** https://qa.fmod.com/t/event-ends-up-with-incorrect-casing-of-starting-letter/18921
**Category:** Unity
**Created:** [June 20, 2022, 3:41pm UTC](https://qa.fmod.com/t/event-ends-up-with-incorrect-casing-of-starting-letter/18921 "2022-06-20T15:41:40Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)
#### Post date: [June 21, 2022, 3:15am UTC](https://qa.fmod.com/t/event-ends-up-with-incorrect-casing-of-starting-letter/18921/2 "2022-06-21T03:15:59Z")

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Indeed you are absolutely correct, the strings are stored in a case insensitive radix tree which can cause some odd capitalizations when reconstructing the strings back from the bank. This is done for efficiency reasons but does have that slight consequence.

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_[View the full topic](https://qa.fmod.com/t/event-ends-up-with-incorrect-casing-of-starting-letter/18921)._
