# Event in Unity is Cased Differently then in the Studio

**URL:** <https://qa.fmod.com/t/event-in-unity-is-cased-differently-then-in-the-studio/20034>\
**Category:** Unity\
**Tags:** unity\
**Created:** [March 29, 2023, 12:01am UTC](https://qa.fmod.com/t/event-in-unity-is-cased-differently-then-in-the-studio/20034 "2023-03-29T00:01:48Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![arnav\_03](https://avatars.discourse-cdn.com/v4/letter/a/ac8455/32.png) [@arnav\_03](https://qa.fmod.com/u/arnav_03)\
**Post date:** [March 29, 2023, 12:01am UTC](https://qa.fmod.com/t/event-in-unity-is-cased-differently-then-in-the-studio/20034/1 "2023-03-29T00:01:48Z")

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Hi the event name in FMODStudio Changes when loaded in the Unity. I goes from lower case to pascal case.  
In FMOD Studio  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/2/2a92fd21ccf5591eb7dbc4aeada35a3f86e520ee.png)

In Unity  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/9/9f3b80d4827309175719b95a997e62e825b140d2.png)

Is there a way to stop this from happening? As when I rebuild and reimport the bank there is no change.

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [March 29, 2023, 10:28pm UTC](https://qa.fmod.com/t/event-in-unity-is-cased-differently-then-in-the-studio/20034/2 "2023-03-29T22:28:21Z")

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Hi,

This is a minor known issue with how FMOD Studio stores strings internally - if you’re interested, [the issue is explained in more detail here](https://qa.fmod.com/t/event-renaming-issue/17636/10). Unfortunately, I can’t offer a workaround, but for your purposes it should be a purely cosmetic issue as FMOD’s path lookup is case-insensitive.

If you are running into issue with the event path not resolving properly when you try to use it in Unity, if possible could I get you to provide a screenshot of all events contained in `./SFX/MiniGameWash` and in the bank your event is assigned? Additionally, could I get your FMOD Studio, FMOD Unity, and Unity version numbers?

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**Author:** ![arnav\_03](https://avatars.discourse-cdn.com/v4/letter/a/ac8455/32.png) [@arnav\_03](https://qa.fmod.com/u/arnav_03)\
**Post date:** [March 29, 2023, 10:57pm UTC](https://qa.fmod.com/t/event-in-unity-is-cased-differently-then-in-the-studio/20034/3 "2023-03-29T22:57:11Z")

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I was able to solve this issue by lowercasing my event path strings. I was running into this issue due to the unusual way i am calling the audio events. when i tried to use the standard way of calling the events there where no issues with it.

Thanks for you response.
