# Event in Unity is Cased Differently then in the Studio

**URL:** <https://qa.fmod.com/t/event-in-unity-is-cased-differently-then-in-the-studio/20034>\
**Category:** Unity\
**Tags:** unity\
**Created:** [March 29, 2023, 12:01am UTC](https://qa.fmod.com/t/event-in-unity-is-cased-differently-then-in-the-studio/20034 "2023-03-29T00:01:48Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [March 29, 2023, 10:28pm UTC](https://qa.fmod.com/t/event-in-unity-is-cased-differently-then-in-the-studio/20034/2 "2023-03-29T22:28:21Z")

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Hi,

This is a minor known issue with how FMOD Studio stores strings internally - if you’re interested, [the issue is explained in more detail here](https://qa.fmod.com/t/event-renaming-issue/17636/10). Unfortunately, I can’t offer a workaround, but for your purposes it should be a purely cosmetic issue as FMOD’s path lookup is case-insensitive.

If you are running into issue with the event path not resolving properly when you try to use it in Unity, if possible could I get you to provide a screenshot of all events contained in `./SFX/MiniGameWash` and in the bank your event is assigned? Additionally, could I get your FMOD Studio, FMOD Unity, and Unity version numbers?

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_[View the full topic](https://qa.fmod.com/t/event-in-unity-is-cased-differently-then-in-the-studio/20034)._
