# Event Not Found Error

**URL:** https://qa.fmod.com/t/event-not-found-error/11671
**Category:** Unity
**Created:** [October 14, 2014, 3:18am UTC](https://qa.fmod.com/t/event-not-found-error/11671 "2014-10-14T03:18:47Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![Modus\_Ponens](https://avatars.discourse-cdn.com/v4/letter/m/c5a1d2/32.png) [@Modus\_Ponens](https://qa.fmod.com/u/Modus_Ponens)
#### Post date: [October 14, 2014, 3:18am UTC](https://qa.fmod.com/t/event-not-found-error/11671/1 "2014-10-14T03:18:47Z")

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I have a Unity project into which I have imported the FMOD Unity package. (I assume I have done this correctly — I just choose Assets \> Import Package \> Custom Package… and then select the FMOD .unitypackage file, right?) Then I imported some banks containing a handful of sound effect FMODAssets, again, seemingly successfully. When I choose one of them from the FMODAssets folder in my project, the inspector has a big, friendly “Play” button, and clicking it plays the sound effect as expected.

Then I created a game object and attached an FMOD\_StudioEventEmitter component to it. Under that component in the inspector, for the “Asset” field, I clicked on the little circle that brings up the “Select FMODAsset” window. I chose one of the sound effects by double-clicking it. The inspector updated itself to show that asset’s path and GUID.

But when I run the game, I get an error telling me that the event couldn’t be found:

> FMOD Error (ERR\_EVENT\_NOTFOUND): The requested event, bus or vca could  
> not be found. UnityEngine.Debug:LogWarning(Object)  
> FMOD.Studio.UnityUtil:LogWarning(String) (at  
> Assets/Plugins/FMOD/FMOD\_StudioSystem.cs:53)  
> FMOD.Studio.UnityUtil:ERRCHECK(RESULT) (at  
> Assets/Plugins/FMOD/FMOD\_StudioSystem.cs:120)  
> FMOD\_StudioSystem:ERRCHECK(RESULT) (at  
> Assets/Plugins/FMOD/FMOD\_StudioSystem.cs:343)  
> FMOD\_StudioSystem:GetEvent(String) (at  
> Assets/Plugins/FMOD/FMOD\_StudioSystem.cs:193)  
> FMOD\_StudioEventEmitter:CacheEventInstance() (at  
> Assets/Plugins/FMOD/FMOD\_StudioEventEmitter.cs:84)  
> FMOD\_StudioEventEmitter:Start() (at  
> Assets/Plugins/FMOD/FMOD\_StudioEventEmitter.cs:71)

What gives? Do I maybe have bad banks?

Thanks.

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### Author: ![Guest1](https://avatars.discourse-cdn.com/v4/letter/g/ecccb3/32.png) [@Guest1](https://qa.fmod.com/u/Guest1)
#### Post date: [October 14, 2014, 4:47am UTC](https://qa.fmod.com/t/event-not-found-error/11671/2 "2014-10-14T04:47:35Z")

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Hi Douglas,

You need to add the FMOD\_Listener script to your camera in the scene, the listener takes care of loading the banks.

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### Author: ![Modus\_Ponens](https://avatars.discourse-cdn.com/v4/letter/m/c5a1d2/32.png) [@Modus\_Ponens](https://qa.fmod.com/u/Modus_Ponens)
#### Post date: [October 14, 2014, 8:05am UTC](https://qa.fmod.com/t/event-not-found-error/11671/3 "2014-10-14T08:05:31Z")

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> [@](#):
>
> Hi Douglas,
> 
> You need to add the FMOD\_Listener script to your camera in the scene, the listener takes care of loading the banks.

Oh my God, I was pulling my hair out for so long over this. I had actually done that, but for some bonehead reason, I had disabled that component on the camera.

Thanks for your response!

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### Author: ![halvmobile](https://avatars.discourse-cdn.com/v4/letter/h/f19dbf/32.png) [@halvmobile](https://qa.fmod.com/u/halvmobile)
#### Post date: [April 6, 2016, 8:18pm UTC](https://qa.fmod.com/t/event-not-found-error/11671/4 "2016-04-06T20:18:19Z")

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Thank you!!
