# Event path has been modified when build bank

**URL:** https://qa.fmod.com/t/event-path-has-been-modified-when-build-bank/19705
**Category:** FMOD Studio
**Tags:** unity, cpp
**Created:** [January 5, 2023, 9:10am UTC](https://qa.fmod.com/t/event-path-has-been-modified-when-build-bank/19705 "2023-01-05T09:10:55Z")
**Posts on this page:** 9
**Page:** 1

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### Author: ![MaggieW](https://avatars.discourse-cdn.com/v4/letter/m/fbc32d/32.png) [@MaggieW](https://qa.fmod.com/u/MaggieW)
#### Post date: [January 5, 2023, 9:10am UTC](https://qa.fmod.com/t/event-path-has-been-modified-when-build-bank/19705/1 "2023-01-05T09:10:55Z")

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hi  
I’m currently using FMOD Studio version 2.00.04.  
for example, event path in my Fmod project is “event:/XXX/YXXXX”, then build bank , i use fmod API print event path, it became “event:/XXX/yXXXX”，I know Fmod API is insensitive to upper and lower case letters, I guess ‘/Y’ is some kind of keyword ? it has caused some problems in my work

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [January 9, 2023, 1:01am UTC](https://qa.fmod.com/t/event-path-has-been-modified-when-build-bank/19705/2 "2023-01-09T01:01:57Z")

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Hi

Unfortunately, we no longer support FMOD Versions older than major versions 2.01 and 2.02. I tested this in 2.01.05 and the path remained the same after building banks. Try updating to either of the new major versions.

Hope this helps!

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### Author: ![MaggieW](https://avatars.discourse-cdn.com/v4/letter/m/fbc32d/32.png) [@MaggieW](https://qa.fmod.com/u/MaggieW)
#### Post date: [January 9, 2023, 7:29am UTC](https://qa.fmod.com/t/event-path-has-been-modified-when-build-bank/19705/3 "2023-01-09T07:29:43Z")

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Maybe there’s something wrong with my statement， this problem is not just ‘/Y’，but also other characters . if events path are begin with uppercase character，which begin with lower characters will be changed and vice versa.

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [January 10, 2023, 11:13pm UTC](https://qa.fmod.com/t/event-path-has-been-modified-when-build-bank/19705/4 "2023-01-10T23:13:45Z")

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Hi,

Apologies for the miss understanding.

> [@MaggieW](#):
>
> ‘/Y’ is some kind of keyword

This is not a keyword. However, the way the FMOD stores the path and GUIDS to events will store the first instance of a letter it comes across, whether the being a lowercase or uppercase letter.

What problems is it causing?

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<div class="post-metadata">

### Author: ![MaggieW](https://avatars.discourse-cdn.com/v4/letter/m/fbc32d/32.png) [@MaggieW](https://qa.fmod.com/u/MaggieW)
#### Post date: [January 11, 2023, 8:36am UTC](https://qa.fmod.com/t/event-path-has-been-modified-when-build-bank/19705/5 "2023-01-11T08:36:23Z")

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for example, event path in my Fmod project is “event:/XXX/YXXXX”, then build bank , i use fmod API print event path, it became “event:/XXX/yXXXX”。I put the bank to unity project , use lowercase or uppercase letter are work well. but when i build to a game , “event:/XXX/YXXXX” is not work , because it has been chang to “event:/XXX/yXXXX” . I suppose that’s because most of my event path are start with ‘/y’, so Fmod thought ‘/Y’ was a mistake on my part and helped me fix it.

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [January 11, 2023, 11:51pm UTC](https://qa.fmod.com/t/event-path-has-been-modified-when-build-bank/19705/6 "2023-01-11T23:51:07Z")

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Hi,

It is not FMOD Trying to fix it, it’s just the way FMOD stores the paths to events it will store the first instance of a letter encounters. As most of your events start with a lowercase `y` that is the way it will be stored. It it possible to make your code case insensitive?

I will make a note to the development team to look into this further but it is a fundamental way FMOD works so it wouldn’t be a small change.

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### Author: ![torley-gallium](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/torley-gallium/32/3688_2.png) [@torley-gallium](https://qa.fmod.com/u/torley-gallium)
#### Post date: [February 21, 2023, 11:09pm UTC](https://qa.fmod.com/t/event-path-has-been-modified-when-build-bank/19705/7 "2023-02-21T23:09:13Z")

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I think I’m noticing something similar to this, earlier I was trying to search for something along the lines like “unexpected CaSe changes when I browse an FMOD bank in Unity”…

It’s renamed a folder called “PROGRAMMATICS” to “PROgrammatics” which I thought was weird. At first I thought it was random, but after some searching i came across this thread.

Does this sound like the same issue?

Also this thread: [Event renaming issue - #4 by richard\_simms](https://qa.fmod.com/t/event-renaming-issue/17636/4)

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [February 22, 2023, 12:33am UTC](https://qa.fmod.com/t/event-path-has-been-modified-when-build-bank/19705/8 "2023-02-22T00:33:57Z")

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Hi,

Yes, it does.  
It has been determined as this is a fundamental way that FMOD works it won’t be changed at this time. I hope that this does not affect your workflow if you encounter any issues please let me know and I will do my best to assist.

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### Author: ![torley-gallium](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/torley-gallium/32/3688_2.png) [@torley-gallium](https://qa.fmod.com/u/torley-gallium)
#### Post date: [February 22, 2023, 3:15am UTC](https://qa.fmod.com/t/event-path-has-been-modified-when-build-bank/19705/9 "2023-02-22T03:15:53Z")

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@Connor_FMOD It isn’t functionally blocking me, just odd to see at times — but good to know! Thanks.
