# Event Playable Settings

**URL:** <https://qa.fmod.com/t/event-playable-settings/19678>\
**Category:** FMOD Studio\
**Tags:** unity\
**Created:** [December 27, 2022, 12:32pm UTC](https://qa.fmod.com/t/event-playable-settings/19678 "2022-12-27T12:32:39Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![baturalpcetin](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/baturalpcetin/32/2977_2.png) [@baturalpcetin](https://qa.fmod.com/u/baturalpcetin)\
**Post date:** [December 27, 2022, 12:32pm UTC](https://qa.fmod.com/t/event-playable-settings/19678/1 "2022-12-27T12:32:39Z")

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Hello everybody, if an event is being played, how do I not play the other event? How can I add this control?

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 28, 2022, 1:31am UTC](https://qa.fmod.com/t/event-playable-settings/19678/2 "2022-12-28T01:31:10Z")

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Hi,

> [@baturalpcetin](#):
>
> how do I not play the other event?

Are you trying to stop instances of the event being played, or would you like to stop all other playing events?

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**Author:** ![baturalpcetin](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/baturalpcetin/32/2977_2.png) [@baturalpcetin](https://qa.fmod.com/u/baturalpcetin)\
**Post date:** [December 29, 2022, 7:31am UTC](https://qa.fmod.com/t/event-playable-settings/19678/3 "2022-12-29T07:31:24Z")

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> [@Connor\_FMOD](#):
>
> ld you like to stop all other playing

if an event is already playing, I don’t want to play another event.  
for example, I have death scream sound for character, and if death scream sound event is playing, other character are not supposed to play.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [January 3, 2023, 1:12am UTC](https://qa.fmod.com/t/event-playable-settings/19678/4 "2023-01-03T01:12:47Z")

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Hi,

Thanks for elaborating, you could use `ChannelControl:stop()` ([FMOD API | ChannelControl](https://fmod.com/docs/2.02/api/core-api-channelcontrol.html#channelcontrol_stop)) to stop all events on the master channel by calling

```auto
FMODUnity.RuntimeManager.GetMasterChannelGroup(out FMOD.Studio.ChannelGroup masterGroup);
masterGroup.stop();

```

Then play the next event. Keep in mind this will stop all other events in the game. If you want to only stop certain events, instead of using the master group find the channel group(s) you wish to stop.

Hope this helps!
