# Event Reference Updater Breaks on Scan

**URL:** <https://qa.fmod.com/t/event-reference-updater-breaks-on-scan/21326>\
**Category:** Unity\
**Tags:** unity\
**Created:** [March 6, 2024, 9:16am UTC](https://qa.fmod.com/t/event-reference-updater-breaks-on-scan/21326 "2024-03-06T09:16:11Z")\
**Posts on this page:** 1\
**Page:** 2

<div class="post-metadata">

**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [November 20, 2024, 2:41am UTC](https://qa.fmod.com/t/event-reference-updater-breaks-on-scan/21326/21 "2024-11-20T02:41:39Z")

</div>

Thanks for the detailed info!

I’ve been able to reproduce the issue on my end, and I’ve passed it on to the development team for further investigation. As a workaround for now, I’d recommend modifying `.\Assets\Plugins\FMOD\src\Editor\EventReferenceUpdater.cs` at line 532 like so:

```auto
foreach (FieldInfo f in fields)
{
    // New code to skip checking problem fields
    if (f.Module.Name == "Unity.Networking.Transport.dll")
        continue;
    // End of new code

    // Existing code below here
    // ...
}

```

If you run into any further issues, please let us know.

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