# Event Sound

**URL:** <https://qa.fmod.com/t/event-sound/12257>\
**Category:** FMOD Studio\
**Created:** [January 20, 2016, 3:34pm UTC](https://qa.fmod.com/t/event-sound/12257 "2016-01-20T15:34:37Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Marta](https://avatars.discourse-cdn.com/v4/letter/m/a183cd/32.png) [@Marta](https://qa.fmod.com/u/Marta)\
**Post date:** [January 20, 2016, 3:34pm UTC](https://qa.fmod.com/t/event-sound/12257/1 "2016-01-20T15:34:37Z")

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Hi, I’ve been proving how to Cross Fade and one possibility is by creating an Event Sound.

I don’t understand what that means. When and why it is important to create an Event Sound?

It is a little problematic for me that Events doesn’t have a temporal scale.

Thanks.

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [January 20, 2016, 10:37pm UTC](https://qa.fmod.com/t/event-sound/12257/2 "2016-01-20T22:37:57Z")

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> [@](#):
>
> Hi, I’ve been proving how to Cross Fade and one possibility is by creating an Event Sound.
> 
> I don’t understand what that means. When and why it is important to create an Event Sound?
> 
> It is a little problematic for me that Events doesn’t have a temporal scale.
> 
> Thanks.

What do you mean by a “temporal scale,” and how does it differ from the timeline?

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [January 20, 2016, 10:38pm UTC](https://qa.fmod.com/t/event-sound/12257/3 "2016-01-20T22:38:32Z")

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Why do you think you need to create an event sound? It’s possible to cross fade without one; Just overlap the two sound modules you want to cross fade between.
