# Event track output playback problem

**URL:** https://qa.fmod.com/t/event-track-output-playback-problem/14765
**Category:** FMOD Studio
**Created:** [June 13, 2019, 10:25am UTC](https://qa.fmod.com/t/event-track-output-playback-problem/14765 "2019-06-13T10:25:37Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![dawidwmika](https://avatars.discourse-cdn.com/v4/letter/d/ecc23a/32.png) [@dawidwmika](https://qa.fmod.com/u/dawidwmika)
#### Post date: [June 13, 2019, 10:25am UTC](https://qa.fmod.com/t/event-track-output-playback-problem/14765/1 "2019-06-13T10:25:37Z")

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Here’s a small but confusing (and possibly time consuming) bug that I found since switching to FMOD Studio 2.

After selecting track output inside event to other track (instead of Master) the playback is gone. When I switch it back to Master it’s still gone. I need to select different event in Event Browser and go back to previous event (the one with routing changed) and everything works fine then.

![EventTrackOutputProblem](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/1X/994cfa5d8d5a86981e35451f5d8cb9b8779b6322.png)

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [June 14, 2019, 12:42am UTC](https://qa.fmod.com/t/event-track-output-playback-problem/14765/2 "2019-06-14T00:42:46Z")

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Thanks for the bug report! I’ve added this issue to our bug tracker, and it will be fixed in an upcoming release of FMOD Studio.

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### Author: ![pieraco](https://avatars.discourse-cdn.com/v4/letter/p/a3d4f5/32.png) [@pieraco](https://qa.fmod.com/u/pieraco)
#### Post date: [December 18, 2019, 8:47pm UTC](https://qa.fmod.com/t/event-track-output-playback-problem/14765/3 "2019-12-18T20:47:36Z")

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I got the exact same problem today. I wasn’t able to recover from it (I didn’t tried to select other event and getting back).

I rerouted the output of four audio tracks to another audio track. All of them got silent. I was able to make some of them alive again by routing them back to the Master track and then muting them on and off. This workaround only worked for a couple of the tracks. Instruments in non-playing tracks showed as ‘greyed’, i.e., inactive.

Apparently, this bug is related to some hidden ‘mute’ state change.
