# event transition event

**URL:** https://qa.fmod.com/t/event-transition-event/11466
**Category:** FMOD Studio
**Created:** [May 14, 2014, 6:42pm UTC](https://qa.fmod.com/t/event-transition-event/11466 "2014-05-14T18:42:56Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![c0diq](https://avatars.discourse-cdn.com/v4/letter/c/278dde/32.png) [@c0diq](https://qa.fmod.com/u/c0diq)
#### Post date: [May 14, 2014, 6:42pm UTC](https://qa.fmod.com/t/event-transition-event/11466/1 "2014-05-14T18:42:56Z")

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I have an event with 3 looping sounds controlled by an event parameter. When I change the parameter, I need to know the exact time when the event transitions from one sound to another so I can synchronize it with visual changes in my game. There’s no callback for the event that I can see and retrieving the parameter value immediately after setting it with the new value returns the new value.

Is it even possible? Using timeline position?

Thanks  
-s
