# Event triggering from the sequence's director blueprint

**URL:** <https://qa.fmod.com/t/event-triggering-from-the-sequences-director-blueprint/19634>\
**Category:** Unreal Engine\
**Created:** [December 9, 2022, 4:01pm UTC](https://qa.fmod.com/t/event-triggering-from-the-sequences-director-blueprint/19634 "2022-12-09T16:01:24Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Rafzael](https://avatars.discourse-cdn.com/v4/letter/r/aeb1de/32.png) [@Rafzael](https://qa.fmod.com/u/Rafzael)\
**Post date:** [December 9, 2022, 4:01pm UTC](https://qa.fmod.com/t/event-triggering-from-the-sequences-director-blueprint/19634/1 "2022-12-09T16:01:24Z")

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Hello,

I’m trying to use an event trigger from the sequencer to trigger some event but unfortunately get no sounds form that.

So I used this trigger from the sequencer’s director blueprint to trigger the event like on this picture:  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/2/2beec3b340f54a6ae3533132d23b21f3132e21cb.png)

If I use “print” to display a message when receiving the trigger I get the message displayed when receiving the trigger.

If I unable AutoPlay (on the “play 2D event” node) I get the sound playing from the beginning of the game.

But, llike said before if I trigger the sound from the trigger event of the sequencer it doesn’t play any sound.

Thank you for your answers,

Cheers

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 12, 2022, 11:56pm UTC](https://qa.fmod.com/t/event-triggering-from-the-sequences-director-blueprint/19634/2 "2022-12-12T23:56:55Z")

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Hi,

Unfortunately, I was not able to reproduce the issue.

What version of FMOD and unreal are you using?

Do you have any FMOD logging enabled? Logging can be turned on in the `Project Settings -> Plugins -> FMOD Studio -> Advanced -> Logging Level` and setting that level to either Warning or Log. This will help investigate if there are any issues in the FMOD API.
