# EventNotFound in Unity (FMOD version 2.02.20)

**URL:** https://qa.fmod.com/t/eventnotfound-in-unity-fmod-version-2-02-20/21768
**Category:** Unity
**Tags:** unity, csharp
**Created:** [June 15, 2024, 7:27pm UTC](https://qa.fmod.com/t/eventnotfound-in-unity-fmod-version-2-02-20/21768 "2024-06-15T19:27:35Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![mega\_monster\_pro](https://avatars.discourse-cdn.com/v4/letter/m/96bed5/32.png) [@mega\_monster\_pro](https://qa.fmod.com/u/mega_monster_pro)
#### Post date: [June 15, 2024, 7:27pm UTC](https://qa.fmod.com/t/eventnotfound-in-unity-fmod-version-2-02-20/21768/1 "2024-06-15T19:27:35Z")

</div>

Hello, I saw that other people had this error, but their solution methods did not help in this case.

1. I prepared events in FMOD Studio, assigned them to banks and clicked the build button.

2. When switching to Unity, a notification about bank updates appeared!!!

3. I assigned the Fmod Event Emitter component to the object, where I selected the banks I needed.

At the same time, it is important that in the preview window, when I pressed the play button, I heard all the necessary sounds.

1. Set object start and object destroy as triggers, and then started the game. Errors immediately came out that the event was not found.

I tried to double-check the path, make the build again, as well as everything that was advised earlier, but nothing works - the same error occurs.

Here is the screenshots (I can only attach one file so thats collage):

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/d/db7ec2aba7452c44615d23decdd4bde727cd5358.jpeg)

I don’t know what to do anymore ☹
