# EventNotFoundException:Event not found

**URL:** https://qa.fmod.com/t/eventnotfoundexception-event-not-found/20018
**Category:** Unity
**Tags:** unity
**Created:** [March 24, 2023, 6:29am UTC](https://qa.fmod.com/t/eventnotfoundexception-event-not-found/20018 "2023-03-24T06:29:59Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![bbchan](https://avatars.discourse-cdn.com/v4/letter/b/c37758/32.png) [@bbchan](https://qa.fmod.com/u/bbchan)
#### Post date: [March 24, 2023, 6:29am UTC](https://qa.fmod.com/t/eventnotfoundexception-event-not-found/20018/1 "2023-03-24T06:29:59Z")

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Every time that I try to add a ‘Event Track’ to TimeLine I receive this error:  
EventNotFoundException: [FMOD] Event not found: {10c315b8-199a-4031-b482-cb35d0dc6789} (event:/CG/CG\_1000103\_zs)  
FMODUnity.RuntimeManager.GetEventDescription (FMODUnity.EventReference eventReference) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1208)  
FMODUnity.FMODEventPlayable.CreatePlayable (UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject owner) (at Assets/Plugins/FMOD/src/FMODEventPlayable.cs:74)  
UnityEngine.Timeline.TrackAsset.CreatePlayable (UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject gameObject, UnityEngine.Timeline.TimelineClip clip) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TrackAsset.cs:1167)  
UnityEngine.Timeline.TrackAsset.CompileClips (UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go, System.Collections.Generic.IList`1[T] timelineClips, UnityEngine.Timeline.IntervalTree`1[T] tree) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TrackAsset.cs:798)  
UnityEngine.Timeline.TrackAsset.OnCreateClipPlayableGraph (UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go, UnityEngine.Timeline.IntervalTree`1[T] tree) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TrackAsset.cs:872) UnityEngine.Timeline.TrackAsset.CreatePlayableGraph (UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go, UnityEngine.Timeline.IntervalTree`1[T] tree, UnityEngine.Playables.Playable timelinePlayable) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TrackAsset.cs:775)  
UnityEngine.Timeline.TimelinePlayable.CreatePlayableGraph (UnityEngine.Playables.PlayableGraph graph, UnityEngine.Timeline.TrackAsset asset, UnityEngine.GameObject go, UnityEngine.Timeline.IntervalTree`1[T] tree, UnityEngine.Playables.Playable timelinePlayable) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TimelinePlayable.cs:189) UnityEngine.Timeline.TimelinePlayable.CreateTrackPlayable (UnityEngine.Playables.PlayableGraph graph, UnityEngine.Playables.Playable timelinePlayable, UnityEngine.Timeline.TrackAsset track, UnityEngine.GameObject go, System.Boolean createOutputs) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TimelinePlayable.cs:206) UnityEngine.Timeline.TimelinePlayable.CompileTrackList (UnityEngine.Playables.PlayableGraph graph, UnityEngine.Playables.Playable timelinePlayable, System.Collections.Generic.IEnumerable`1[T] tracks, UnityEngine.GameObject go, System.Boolean createOutputs) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TimelinePlayable.cs:134)  
UnityEngine.Timeline.TimelinePlayable.Compile (UnityEngine.Playables.PlayableGraph graph, UnityEngine.Playables.Playable timelinePlayable, System.Collections.Generic.IEnumerable`1[T] tracks, UnityEngine.GameObject go, System.Boolean autoRebalance, System.Boolean createOutputs) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TimelinePlayable.cs:114) UnityEngine.Timeline.TimelinePlayable.Create (UnityEngine.Playables.PlayableGraph graph, System.Collections.Generic.IEnumerable`1[T] tracks, UnityEngine.GameObject go, System.Boolean autoRebalance, System.Boolean createOutputs) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TimelinePlayable.cs:85)  
UnityEngine.Timeline.TimelineAsset.CreatePlayable (UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go) (at Library/PackageCache/com.unity.timeline@1.4.6/Runtime/TimelineAsset.cs:371)  
UnityEngine.Playables.PlayableAsset.Internal\_CreatePlayable (UnityEngine.Playables.PlayableAsset asset, UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject go, System.IntPtr ptr) (at \<4d9f7249f1de41e384668fea10e9822f\>:0)  
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

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<div class="post-metadata">

### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [March 27, 2023, 3:10am UTC](https://qa.fmod.com/t/eventnotfoundexception-event-not-found/20018/2 "2023-03-27T03:10:42Z")

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Hi,

What version of FMOD are you using? Are the banks being refreshed correctly e.g. do you see the refresh prompt after building?  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/7/70729828940d8774f64efc94dbcdeb98056618e1.png)
