# EventNotFoundException: \[FMOD\] Event not found

**URL:** <https://qa.fmod.com/t/eventnotfoundexception-fmod-event-not-found/15081>\
**Category:** Unity\
**Created:** [September 25, 2019, 8:57pm UTC](https://qa.fmod.com/t/eventnotfoundexception-fmod-event-not-found/15081 "2019-09-25T20:57:43Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![DexDrakon](https://avatars.discourse-cdn.com/v4/letter/d/7cd45c/32.png) [@DexDrakon](https://qa.fmod.com/u/DexDrakon)\
**Post date:** [September 25, 2019, 8:57pm UTC](https://qa.fmod.com/t/eventnotfoundexception-fmod-event-not-found/15081/1 "2019-09-25T20:57:43Z")

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Hello, I’m new with code and FMOD, and I’m getting an error when trying to find an event sound in a Unity.

The error is:  
`EventNotFoundException: [FMOD] Event not found 'event:/Analu/Footsteps' FMODUnity.RuntimeManager.CreateInstance (System.String path) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:923) AnaSFX.CallFootsteps () (at Assets/Scripts/Audio/AnaSFX.cs:28)`

I’m referencing a public string with the sound (called `footsteps`, that’s looking fine in the inspector, and trying to call it from a method `void CallFootsteps()`, with the line `FMODUnity.RuntimeManager.PlayOneShot(footsteps, GetComponent<Transform>().position);` inside it. Plus, I’m calling this function in an Event inside of character’s animation to synchronize with char footsteps.

I can play the event sound inside the Event Browser, too. But always is getting the error above! Please, someone help!

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [September 30, 2019, 1:23am UTC](https://qa.fmod.com/t/eventnotfoundexception-fmod-event-not-found/15081/2 "2019-09-30T01:23:59Z")

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Are the banks being loaded before the Event is being played? Master.bank, Master.strings.bank and the bank containing the Event will all need to be loaded before the Event is referenced.
