# Events do not show up in FMOD Studio Event Emitter

**URL:** <https://qa.fmod.com/t/events-do-not-show-up-in-fmod-studio-event-emitter/19977>\
**Category:** Unity\
**Created:** [March 16, 2023, 2:44pm UTC](https://qa.fmod.com/t/events-do-not-show-up-in-fmod-studio-event-emitter/19977 "2023-03-16T14:44:30Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![PoleaxeGames](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/poleaxegames/32/1933_2.png) [@PoleaxeGames](https://qa.fmod.com/u/PoleaxeGames)\
**Post date:** [March 16, 2023, 2:44pm UTC](https://qa.fmod.com/t/events-do-not-show-up-in-fmod-studio-event-emitter/19977/1 "2023-03-16T14:44:30Z")

</div>

Using a new project, I followed the tutorial but in Unity no events show up in the search window in FMOD Studio Event Emitter. If I click the search hourglass there are two folders, events and snapshots, but nothing under them.

Under Assets/Plugins/FMOD/Resources/FMODStudioSettings.asset I have source type FMOD Studio project, the Studio Project Path is set to the path of the fspro I created, import type is Streaming Assets. FMOD Bank Sub Folder is empty.

In FMOD Studio itself I have two events and can play them both. The wave files are located in FMod//Assets.

In FMOD Studio I clicked validate project and there were no errors. Under Preferences / Build Build Banks output directory is empty, not sure if I’m supposed to fill that out.

In FMOD Studio I clicked build all platforms and it seems to have completed, although super fast so I’m not sure anything happened.

In my game I have Assets/StreamingAssets I’m using for something else. Nothing for FMOD there, not sure if there should be.

---

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [March 20, 2023, 12:43am UTC](https://qa.fmod.com/t/events-do-not-show-up-in-fmod-studio-event-emitter/19977/2 "2023-03-20T00:43:04Z")

</div>

Hi,

What version of FMOD are you using? Could I get a link to the tutorial that you watched?

Could I get a screenshot of your Unity FMOD Settings?

If you change the `Source Type` to `Single Platform Build` and point it towards the `Desktop` banks folder are you able to see any events?

> [@PoleaxeGames](#):
>
> In FMOD Studio I clicked build all platforms and it seems to have completed, although super fast so I’m not sure anything happened.

As there are only 2 events it will be very fast. We have been discussing changing this, I will note your comment.

> [@PoleaxeGames](#):
>
> In my game I have Assets/StreamingAssets I’m using for something else. Nothing for FMOD there, not sure if there should be.

You do not want to put any FMOD Files in the `StreamingAssets` folder as it can cause unexpected behavior.

---

<div class="post-metadata">

**Author:** ![Willyybb](https://avatars.discourse-cdn.com/v4/letter/w/a6a055/32.png) [@Willyybb](https://qa.fmod.com/u/Willyybb)\
**Post date:** [December 12, 2023, 9:48pm UTC](https://qa.fmod.com/t/events-do-not-show-up-in-fmod-studio-event-emitter/19977/3 "2023-12-12T21:48:05Z")

</div>

Hi Poleaxe,

I was following the survival shooter tutorial and came across the same issue as you. It turned out I was using the latest version of FMOD which was not compatable with the version of unity used in this tutorial series.

By downloading a pevious version I was then able to see my banks in Unity.

I hope this helps
