# Events routed to custom mixer groups not playing

**URL:** <https://qa.fmod.com/t/events-routed-to-custom-mixer-groups-not-playing/20942>\
**Category:** FMOD Studio\
**Created:** [December 3, 2023, 5:59pm UTC](https://qa.fmod.com/t/events-routed-to-custom-mixer-groups-not-playing/20942 "2023-12-03T17:59:27Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![PianoBoy](https://avatars.discourse-cdn.com/v4/letter/p/e8c25b/32.png) [@PianoBoy](https://qa.fmod.com/u/PianoBoy)\
**Post date:** [December 3, 2023, 5:59pm UTC](https://qa.fmod.com/t/events-routed-to-custom-mixer-groups-not-playing/20942/1 "2023-12-03T17:59:27Z")

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I’m making a mod for Celeste that includes custom audio, so I have to use FMOD Studio version 1.10.00 so the Celeste fmod project functions properly. I’m making a playable piano, and wanted to group together the piano keys in a single group in the mixer so I could add and remove effects easily.

The path to the group in the mixer is:  
gameplay\_sfx/general/yes\_pause/pianokeysb  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/f/f191a8fd3a5a0d4ba76a7d969e3a8ee080be5a0c.png)

I’m putting the group in yes\_pause so the sounds pause if the game ever gets paused.  
For some reason, though, they never play in game if I put them in a group.  
If I start live update, then they play, so it’s not the path that’s wrong. Any idea what could be causing this?

Edit: I have also tested this after rebuilding my bank and exporting the gui, as well as restarting the game multiple times.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 6, 2023, 3:32am UTC](https://qa.fmod.com/t/events-routed-to-custom-mixer-groups-not-playing/20942/2 "2023-12-06T03:32:53Z")

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Hi,

Are there any logs that you can share when trying to play the events without live update connected?

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**Author:** ![PianoBoy](https://avatars.discourse-cdn.com/v4/letter/p/e8c25b/32.png) [@PianoBoy](https://qa.fmod.com/u/PianoBoy)\
**Post date:** [December 25, 2023, 8:34pm UTC](https://qa.fmod.com/t/events-routed-to-custom-mixer-groups-not-playing/20942/4 "2023-12-25T20:34:18Z")

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hi, sorry for the late reply. I’m unsure how to find the logs for fmod here

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 26, 2023, 10:18pm UTC](https://qa.fmod.com/t/events-routed-to-custom-mixer-groups-not-playing/20942/5 "2023-12-26T22:18:38Z")

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Hi,

If you can find where the FMOD system is being initialized and call [Debug\_Initialize](https://fmod.com/docs/2.02/api/core-api-common.html#debug_initialize) and use the flag `FMOD_DEBUG_TYPE_FILE` which will write the logs to a file which you can then upload here.

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<div class="post-metadata">

**Author:** ![PianoBoy](https://avatars.discourse-cdn.com/v4/letter/p/e8c25b/32.png) [@PianoBoy](https://qa.fmod.com/u/PianoBoy)\
**Post date:** [January 3, 2024, 11:11pm UTC](https://qa.fmod.com/t/events-routed-to-custom-mixer-groups-not-playing/20942/6 "2024-01-03T23:11:29Z")

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Hi, I don’t think I can call Debug\_Initialize on the version of fmod Celeste uses, and I don’t know if I can even get to where Celeste is initializing fmod to do that in the first place

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [January 5, 2024, 12:39am UTC](https://qa.fmod.com/t/events-routed-to-custom-mixer-groups-not-playing/20942/7 "2024-01-05T00:39:09Z")

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Hi,

I see, unfortunately without more information or the ability to reproduce the issue I am unable to assist further.
