# Events using Meta XR audio plugin not reproducing in Quest build

**URL:** <https://qa.fmod.com/t/events-using-meta-xr-audio-plugin-not-reproducing-in-quest-build/21769>\
**Category:** Unreal Engine\
**Tags:** android\
**Created:** [June 16, 2024, 12:43am UTC](https://qa.fmod.com/t/events-using-meta-xr-audio-plugin-not-reproducing-in-quest-build/21769 "2024-06-16T00:43:06Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Dzambrano](https://avatars.discourse-cdn.com/v4/letter/d/57b2e6/32.png) [@Dzambrano](https://qa.fmod.com/u/Dzambrano)\
**Post date:** [June 16, 2024, 12:43am UTC](https://qa.fmod.com/t/events-using-meta-xr-audio-plugin-not-reproducing-in-quest-build/21769/1 "2024-06-16T00:43:06Z")

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Hello there!

We are currently developing a VR project In UE 5.3 using FmodStudio (version 2.02.20) and also using Meta XR audio plugin for spatilization purposes. The platforms we are wrking for are Quest 2 and Quest 3.

The Meta plugin is working fine and all sounds are playing as intended in UE5 editor. But the issue is that any sound that belongs to an fmod bank which contains events using the Meta plugin are not reproducing in a Quest build.

We do have 2D non spatialized sounds like Music or UI banks playing correctly in build.

Build preference inside Fmod studio project are set as:

Project Platform: Mobile  
Surround Speaker Mode: Headphones  
Encoding Format: Vorbis  
Advanced Loading Mode: Streaming  
Quality: 37%  
Sample Rate Mode: Custom  
Sample Rate: 24.0Khz

Any clue on why this could be happening? maybe packaging settings in UE5 that we are not aware of?

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [June 17, 2024, 5:05am UTC](https://qa.fmod.com/t/events-using-meta-xr-audio-plugin-not-reproducing-in-quest-build/21769/2 "2024-06-17T05:05:42Z")

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Hi,

Unfortunately, I could not reproduce the issue using `2.02.20` and `UE5.3`.

> [@Dzambrano](#):
>
> Build preference inside Fmod studio project are set as:

These settings look good.  
In the FMOD Setting could you please set the logging level to `Log` and enable `API Error Logging`

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/a/ac37342a401f969530dbcd6d3080263d4dd8b79b.png)  
And let me know if you are getting any errors when launching the app from a device.

Can I confirm the location of the Meta plugin in your project is here:  
`MyProject\Plugins\FMODStudio\Binaries\Win64\MetaXRAudioFMOD.dll`

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<div class="post-metadata">

**Author:** ![Dzambrano](https://avatars.discourse-cdn.com/v4/letter/d/57b2e6/32.png) [@Dzambrano](https://qa.fmod.com/u/Dzambrano)\
**Post date:** [June 17, 2024, 3:25pm UTC](https://qa.fmod.com/t/events-using-meta-xr-audio-plugin-not-reproducing-in-quest-build/21769/3 "2024-06-17T15:25:45Z")

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Hey Connor, thank you for the quick answer.

I detected the issue, there was an APL.xml file missing for deploying the MetaAudioFmod plugin.

Now it is solved.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [June 17, 2024, 10:08pm UTC](https://qa.fmod.com/t/events-using-meta-xr-audio-plugin-not-reproducing-in-quest-build/21769/4 "2024-06-17T22:08:04Z")

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No worries, thanks for sharing your solution.
