# Examples of C# Code Controlling FMOD

**URL:** https://qa.fmod.com/t/examples-of-c-code-controlling-fmod/13621
**Category:** FMOD Studio
**Created:** [January 5, 2018, 3:20pm UTC](https://qa.fmod.com/t/examples-of-c-code-controlling-fmod/13621 "2018-01-05T15:20:55Z")
**Posts on this page:** 8
**Page:** 1

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### Author: ![GranddadGotMojo](https://avatars.discourse-cdn.com/v4/letter/g/958977/32.png) [@GranddadGotMojo](https://qa.fmod.com/u/GranddadGotMojo)
#### Post date: [January 5, 2018, 3:20pm UTC](https://qa.fmod.com/t/examples-of-c-code-controlling-fmod/13621/1 "2018-01-05T15:20:55Z")

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I have built a C# program that can be used to do live DJ creation of music like Sonar Matrix, Giada, Acid Loops, etc. I would like to use FMOD as my underlying sound engine. Is there any good examples out there showing how to program C# directly to the FMOD C# interface? I would like to be able to access from the Studio as well as the low level.  
Including how to set up Visual Studio, etc? I can find some examples, but, they all seem to be tied into running using Unity or UE4 and I would first like to just get it working from native C#. Thanks!

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### Author: ![GranddadGotMojo](https://avatars.discourse-cdn.com/v4/letter/g/958977/32.png) [@GranddadGotMojo](https://qa.fmod.com/u/GranddadGotMojo)
#### Post date: [January 7, 2018, 7:15pm UTC](https://qa.fmod.com/t/examples-of-c-code-controlling-fmod/13621/2 "2018-01-07T19:15:05Z")

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No programmers looking at the forum?

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [January 7, 2018, 10:31pm UTC](https://qa.fmod.com/t/examples-of-c-code-controlling-fmod/13621/3 "2018-01-07T22:31:22Z")

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At the moment there aren’t any examples, outside of Unity, for using FMOD in C#.  
Although, the C# wrapper has been designed to work the same way as the C++ API’s.

Setup in Visual Studio should just be a matter of adding the libs and .cs files to the project.

The Unity integration can give you a good idea of how to set up and access FMOD.  
You can always access the LowLevel API through a Studio System, using Studio::System::getLowLevelSystem, as it is built on top of the LowLevel and is not independent.

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### Author: ![GranddadGotMojo](https://avatars.discourse-cdn.com/v4/letter/g/958977/32.png) [@GranddadGotMojo](https://qa.fmod.com/u/GranddadGotMojo)
#### Post date: [January 10, 2018, 2:39pm UTC](https://qa.fmod.com/t/examples-of-c-code-controlling-fmod/13621/4 "2018-01-10T14:39:54Z")

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I have successfully written a stand alone C# program using the Low Level API. Do you want me to send the code to you as an example you could add to your website? Or do you think I am the only one interested in developing stand alone code outside of Unity and Unreal. I am trying to develop somethings to convince Linden Labs Sansar to expose more functionality through their API (i.e. a proof of concept).

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [January 10, 2018, 10:43pm UTC](https://qa.fmod.com/t/examples-of-c-code-controlling-fmod/13621/5 "2018-01-10T22:43:08Z")

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> [@](#):
>
> I have successfully written a stand alone C# program using the Low Level API. Do you want me to send the code to you as an example you could add to your website? Or do you think I am the only one interested in developing stand alone code outside of Unity and Unreal. I am trying to develop somethings to convince Linden Labs Sansar to expose more functionality through their API (i.e. a proof of concept).

Glad to hear you got your program working.

We do have plans for making our current C++ examples available in C#, but at the moment we don’t have a set timeframe for when this will be available . Thank you for the offer.

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### Author: ![weicheng](https://avatars.discourse-cdn.com/v4/letter/w/b4bc9f/32.png) [@weicheng](https://qa.fmod.com/u/weicheng)
#### Post date: [May 18, 2018, 8:40am UTC](https://qa.fmod.com/t/examples-of-c-code-controlling-fmod/13621/6 "2018-05-18T08:40:25Z")

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Can you offer your examples for me ? thank you very much!  
[Email:cgf\_xt@163.com](mailto:Email:cgf_xt@163.com)

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [May 20, 2018, 10:34pm UTC](https://qa.fmod.com/t/examples-of-c-code-controlling-fmod/13621/7 "2018-05-20T22:34:53Z")

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The only examples we have at the moment are the Unity examples:  
[https://fmod.com/resources/documentation-api?page=content/generated/engine\_new\_unity/script\_example\_basic.html#/](https://fmod.com/resources/documentation-api?page=content/generated/engine_new_unity/script_example_basic.html#/)

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### Author: ![ravazquez](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/ravazquez/32/1382_2.png) [@ravazquez](https://qa.fmod.com/u/ravazquez)
#### Post date: [July 30, 2020, 7:28pm UTC](https://qa.fmod.com/t/examples-of-c-code-controlling-fmod/13621/8 "2020-07-30T19:28:00Z")

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This is a proof of concept C# implementation for VL ([visualprogramming.net](http://visualprogramming.net))

[https://github.com/domjancik/VL.FMODStudio](https://github.com/domjancik/VL.FMODStudio)
