# Excluding Certain DLL Files in Unreal Integration's Binaries Folder from Source Control

**URL:** <https://qa.fmod.com/t/excluding-certain-dll-files-in-unreal-integrations-binaries-folder-from-source-control/20237>\
**Category:** Unreal Engine\
**Tags:** ue5\
**Created:** [May 18, 2023, 3:28pm UTC](https://qa.fmod.com/t/excluding-certain-dll-files-in-unreal-integrations-binaries-folder-from-source-control/20237 "2023-05-18T15:28:59Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![bl4ck](https://avatars.discourse-cdn.com/v4/letter/b/fbc32d/32.png) [@bl4ck](https://qa.fmod.com/u/bl4ck)\
**Post date:** [May 18, 2023, 3:28pm UTC](https://qa.fmod.com/t/excluding-certain-dll-files-in-unreal-integrations-binaries-folder-from-source-control/20237/1 "2023-05-18T15:28:59Z")

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In the unreal integration documentation, version 2.02 under Source Control 2.16, the image states that I should also include the Binaries folder in source control.

I know there are important files in there, but there are also these files, which get generated every time I build the game in jetbrains rider. It’s the files called UnrealEditor-FMODStudioEditor-XXXX.dll and UnrealEditor-FMODStudioEditor-XXXX.pdb. I already excluded the pdb files, but can the dll files be excluded as well ?

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**Author:** ![bl4ck](https://avatars.discourse-cdn.com/v4/letter/b/fbc32d/32.png) [@bl4ck](https://qa.fmod.com/u/bl4ck)\
**Post date:** [May 20, 2023, 2:02pm UTC](https://qa.fmod.com/t/excluding-certain-dll-files-in-unreal-integrations-binaries-folder-from-source-control/20237/2 "2023-05-20T14:02:17Z")

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The same problem also occurs for the files:

UnrealEditor-FMODStudio-XXXX.dll  
UnrealEditor-FMODStudio-XXXX.pdb

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [May 22, 2023, 1:50am UTC](https://qa.fmod.com/t/excluding-certain-dll-files-in-unreal-integrations-binaries-folder-from-source-control/20237/3 "2023-05-22T01:50:26Z")

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Hi,

Yes, it is ok to ignore those files. However, anyone who then opens the UE project without said files will see this error:  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/7/705b613876caf81e58d463ce225f9be9eecfa9b4.png)  
They will just need to rebuild and it will be ok.

Hope this helps!

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<div class="post-metadata">

**Author:** ![bl4ck](https://avatars.discourse-cdn.com/v4/letter/b/fbc32d/32.png) [@bl4ck](https://qa.fmod.com/u/bl4ck)\
**Post date:** [May 22, 2023, 10:58am UTC](https://qa.fmod.com/t/excluding-certain-dll-files-in-unreal-integrations-binaries-folder-from-source-control/20237/4 "2023-05-22T10:58:08Z")

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Thanks!
