# Export / Build Error with Unreal Engine 5.7.4 and FMOD Plugin

**URL:** <https://qa.fmod.com/t/export-build-error-with-unreal-engine-5-7-4-and-fmod-plugin/24473>\
**Category:** Unreal Engine\
**Created:** [August 22, 2026, 4:58pm UTC](https://qa.fmod.com/t/export-build-error-with-unreal-engine-5-7-4-and-fmod-plugin/24473 "2026-08-22T16:58:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![austinkool94](https://avatars.discourse-cdn.com/v4/letter/a/85e7bf/32.png) [@austinkool94](https://qa.fmod.com/u/austinkool94)\
**Post date:** [August 22, 2026, 4:58pm UTC](https://qa.fmod.com/t/export-build-error-with-unreal-engine-5-7-4-and-fmod-plugin/24473/1 "2026-08-22T16:58:36Z")

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Hey yall! Our team and I are running into a bit of an issue We’re trying to export a build of a game that uses unreal 5.7.4 with the fmod plugin but it doesn’t seem to work

The game and audio runs fine in editor but when trying to export a build we get the following error message:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/8/81f809dec3046ed1471226dc27a415cda15b21a9.png)

Here is a screenshot showing our Plugin version 2.03.14

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/b/bf5e574a3df2c486e8f0c53d35cb321cf0b4e78d.png)

Any help would be greatly appreciated. Thanks in advance!

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**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [August 23, 2026, 11:36pm UTC](https://qa.fmod.com/t/export-build-error-with-unreal-engine-5-7-4-and-fmod-plugin/24473/2 "2026-08-23T23:36:33Z")

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Hi,

Thanks for sharing the version number and screenshots.

> [@austinkool94](#):
>
> The game and audio runs fine in editor but when trying to export a build we get the following error message:

This looks like a known issue with Blueprint-only projects. Is your project a Blueprint-only project?

If so, could you please try following our [Unreal Integration | Troubleshooting - Blueprint only projects](https://fmod.com/docs/2.02/unreal/troubleshooting.html#blueprint-only-projects) to add a C++ class to the project and see if that resolves the issue?
