# Fade out when stopping an event

**URL:** https://qa.fmod.com/t/fade-out-when-stopping-an-event/23772
**Category:** FMOD Engine
**Created:** [December 5, 2025, 10:55pm UTC](https://qa.fmod.com/t/fade-out-when-stopping-an-event/23772 "2025-12-05T22:55:24Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![rontt](https://avatars.discourse-cdn.com/v4/letter/r/779978/32.png) [@rontt](https://qa.fmod.com/u/rontt)
#### Post date: [December 5, 2025, 10:55pm UTC](https://qa.fmod.com/t/fade-out-when-stopping-an-event/23772/1 "2025-12-05T22:55:24Z")

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I have a AHDSR on en event and I want to to fade out when stopped, but it seems to instantly stop (or fade very fast). All the AHSDR value are 1 sec, but I increased them to the 10sec as a test and no change. I am I doing something wrong? The AHSDR is attached to a multi-instrument in the event, if that matters

I call calling this in my code to stop the event:

`FMOD_Studio_EventInstance_Stop(instance, FMOD_STUDIO_STOP_ALLOWFADEOUT);`

I am using FMOD 2.03.

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### Author: ![rontt](https://avatars.discourse-cdn.com/v4/letter/r/779978/32.png) [@rontt](https://qa.fmod.com/u/rontt)
#### Post date: [December 6, 2025, 4:10am UTC](https://qa.fmod.com/t/fade-out-when-stopping-an-event/23772/2 "2025-12-06T04:10:33Z")

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I think I solved this. Musician had put an additional AHSDR on the event and it was messing things up. I removed them and put them on the master track. all works well, now.

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [December 8, 2025, 1:45am UTC](https://qa.fmod.com/t/fade-out-when-stopping-an-event/23772/3 "2025-12-08T01:45:52Z")

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I’m glad to hear you were able to solve the problem. If you have any follow-up questions, please don’t hesitate to ask.
