# Failed to load FMOD UE5.1

**URL:** <https://qa.fmod.com/t/failed-to-load-fmod-ue5-1/19638>\
**Category:** Unreal Engine\
**Tags:** ue5\
**Created:** [December 12, 2022, 3:30pm UTC](https://qa.fmod.com/t/failed-to-load-fmod-ue5-1/19638 "2022-12-12T15:30:50Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![Schneefuchs](https://avatars.discourse-cdn.com/v4/letter/s/bbe5ce/32.png) [@Schneefuchs](https://qa.fmod.com/u/Schneefuchs)\
**Post date:** [December 12, 2022, 3:30pm UTC](https://qa.fmod.com/t/failed-to-load-fmod-ue5-1/19638/1 "2022-12-12T15:30:50Z")

</div>

I’m having issues with getting FMOD to run in UE5.1. I did several reinstalls, added it to blank projects, imported the data, … at some point it always stops working. And the main issue seems to be a Json failure. I get variations of this text:

```auto
Failed to read file. Invalid Json Token. Line: 1 Ch: 1
…/Project/Plugins/FMODStudio/._FMODStudio.uplugin

```

The thing is, I was able to get the engine to recognize the plugin in some cases, so that it plays in engine. But as soon as I try to package the game I get this error message. I’m working mainly on a Mac with the latest OS installed. I also tried to switch to windows, but the issue remains. Here the error often is displayed from the get go, so that I can’t open the project at all (I tried FMOD2.02.11 for Win and Mac respectively).

Any help here would be appreciated.

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 13, 2022, 3:18am UTC](https://qa.fmod.com/t/failed-to-load-fmod-ue5-1/19638/2 "2022-12-13T03:18:11Z")

</div>

Hi,

Could you please post the contents of your `FMODStudio.uplugin`? Can you also confirm the filename of the `FMODStudio.uplugin` file?

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<div class="post-metadata">

**Author:** ![Schneefuchs](https://avatars.discourse-cdn.com/v4/letter/s/bbe5ce/32.png) [@Schneefuchs](https://qa.fmod.com/u/Schneefuchs)\
**Post date:** [December 13, 2022, 8:41am UTC](https://qa.fmod.com/t/failed-to-load-fmod-ue5-1/19638/3 "2022-12-13T08:41:00Z")

</div>

I left the plugin unchanged. So the original name is “FMODStudio.uplugin”. The plugin name that causes trouble is not visible in the regular file browser. I was able to see it when I opened the folder in Xcode/Visual Studio, but couldn’t access it afaik.

```auto
{
    "FileVersion" : 3,
	
	"FriendlyName" : "FMOD Studio Integration",
	"Version" : 20211,
	"VersionName" : "2.02.11",
	"CreatedBy" : "Firelight Technologies",
	"CreatedByURL" : "http://fmod.com",
	"Description" : "FMOD Studio Integration.",
	"Category" : "Audio",
	"EnabledByDefault" : true,

	"Modules": [
		{
			"Name": "FMODStudio",
			"Type": "Runtime",
			"LoadingPhase": "PreDefault"
		},
		{
			"Name": "FMODStudioEditor",
			"Type": "Editor",
			"LoadingPhase": "Default"
		}
	],

	"CanContainContent" : true,
	"Installed" : true
}

```

---

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 14, 2022, 4:14am UTC](https://qa.fmod.com/t/failed-to-load-fmod-ue5-1/19638/4 "2022-12-14T04:14:03Z")

</div>

It sounds like you might be running into the same issue as this user: [Packaging for Mac - JSON Parse Exception FMODStudio.uplugin - #3 by jmccormicksae](https://qa.fmod.com/t/packaging-for-mac-json-parse-exception-fmodstudio-uplugin/19214/3).

Could you try cleaning up any hidden files containing the `._` in their paths that might be causing issues?

---

<div class="post-metadata">

**Author:** ![Schneefuchs](https://avatars.discourse-cdn.com/v4/letter/s/bbe5ce/32.png) [@Schneefuchs](https://qa.fmod.com/u/Schneefuchs)\
**Post date:** [December 15, 2022, 9:51am UTC](https://qa.fmod.com/t/failed-to-load-fmod-ue5-1/19638/5 "2022-12-15T09:51:01Z")

</div>

Seems this does the trick. Thank you : )
