# Failed to set event instance parameter

**URL:** <https://qa.fmod.com/t/failed-to-set-event-instance-parameter/12349>\
**Category:** Unreal Engine\
**Created:** [March 4, 2016, 1:35am UTC](https://qa.fmod.com/t/failed-to-set-event-instance-parameter/12349 "2016-03-04T01:35:04Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![pwkmikekelly](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/pwkmikekelly/32/1763_2.png) [@pwkmikekelly](https://qa.fmod.com/u/pwkmikekelly)\
**Post date:** [March 4, 2016, 1:35am UTC](https://qa.fmod.com/t/failed-to-set-event-instance-parameter/12349/1 "2016-03-04T01:35:04Z")

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Using 1.07.07 in UE4 4.10.4 on PC. In UFMODBlueprintStatics::EventInstanceSetParameter, EventInstance.Instance-\>setParameterValue is returning FMOD\_ERR\_EVENT\_NOTFOUND. EventInstance.Instance-\>isValid() returns true. The parameter name is correct. The parameter value is in range. What can we do to figure out what’s causing it to fail?

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [March 4, 2016, 3:50am UTC](https://qa.fmod.com/t/failed-to-set-event-instance-parameter/12349/2 "2016-03-04T03:50:20Z")

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That error is returned if no parameter of that name exists. Double check the event has a parameter of that name.

If you are sure the parameter exists, and it still returns errors, if you supply banks + a studio api capture, then we can dig into what it is occurring.
