# Failure to load plugin

**URL:** <https://qa.fmod.com/t/failure-to-load-plugin/14493>\
**Category:** FMOD Engine\
**Created:** [March 28, 2019, 2:22pm UTC](https://qa.fmod.com/t/failure-to-load-plugin/14493 "2019-03-28T14:22:08Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![efratbar](https://avatars.discourse-cdn.com/v4/letter/e/8e7dd6/32.png) [@efratbar](https://qa.fmod.com/u/efratbar)\
**Post date:** [March 28, 2019, 2:22pm UTC](https://qa.fmod.com/t/failure-to-load-plugin/14493/1 "2019-03-28T14:22:08Z")

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I’m working with the low level API (latest 1.x).  
I try to create a new output plugin (based on the output\_mp3 example).  
When I tried to load the new plugin I got FMOD\_ERR\_FILE\_NOTFOUND error.  
When I try to load the output\_mp3 plugin which is in the same folder, it works OK, so it is not a matter of wrong path set by setPluginPath.  
I guess there is something wrong with the .dll I created.  
What other reasons can make loadPlugin return FMOD\_ERR\_FILE\_NOTFOUND?  
thanks…

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [April 3, 2019, 5:04am UTC](https://qa.fmod.com/t/failure-to-load-plugin/14493/2 "2019-04-03T05:04:58Z")

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Most platforms give file\_not\_found for all plugin load failures, so file not found, access denied or wrong architecture. Windows is the exception and should give more specific errors.
