# Fast firing weapon problems

**URL:** <https://qa.fmod.com/t/fast-firing-weapon-problems/17287>\
**Category:** FMOD Studio\
**Created:** [June 3, 2021, 1:19pm UTC](https://qa.fmod.com/t/fast-firing-weapon-problems/17287 "2021-06-03T13:19:23Z")\
**Posts on this page:** 1\
**Showing post:** 24

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**Author:** ![Skaven252](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/skaven252/32/63_2.png) [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Post date:** [June 9, 2021, 7:49am UTC](https://qa.fmod.com/t/fast-firing-weapon-problems/17287/24 "2021-06-09T07:49:21Z")

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Another thread on variable / dynamic fire rate:

> [@Dynamic firerate for weapon](https://qa.fmod.com/t/dynamic-firerate-for-weapon/15481):
>
> Hey Guys, i am trying to make a gunshot loop with a variable as firerate. So i want to jump to the start of the loop sooner, when the firerate ist higher. But i dont see how that would be possible, because as far as i understand transition markers only trigger at a certain condition, for example when my firerate variable would have a certain value. So i would have to create a marker for every firerate possible wich sounds like a nightmare, because that would result in roughly thousand hand plac…

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