# Feature Request: Automation mirroring

**URL:** <https://qa.fmod.com/t/feature-request-automation-mirroring/24460>\
**Category:** FMOD Studio\
**Created:** [August 10, 2026, 10:58pm UTC](https://qa.fmod.com/t/feature-request-automation-mirroring/24460 "2026-08-10T22:58:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![khorwynd](https://avatars.discourse-cdn.com/v4/letter/k/b2d939/32.png) [@khorwynd](https://qa.fmod.com/u/khorwynd)\
**Post date:** [August 10, 2026, 10:58pm UTC](https://qa.fmod.com/t/feature-request-automation-mirroring/24460/1 "2026-08-10T22:58:13Z")

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This could already be a thing, but I’m stuck having to use an older version of FMOD for a game so I don’t know if this is possible or not. One thing that I would love that would speed up my workflow is the ability to mirror automation moves on the positive and negative side of zero.

So if I am using the Direction parameter for instance, I’d love it if I could choose to somehow automatically mirror whatever I’m doing on the negative side to the positive side because I’ll most likely want the same thing. Like holding a certain key or maybe even a toggle-able thing I could press. Does that make sense?

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [August 11, 2026, 11:33pm UTC](https://qa.fmod.com/t/feature-request-automation-mirroring/24460/2 "2026-08-11T23:33:57Z")

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We don’t yet have that feature, but I can see how it would be useful when dealing with elevation and event orientation built-in parameters, and a variety of user parameters as well. I’ll add this suggestion to our feature and improvement tracker.
