# Feature request: Mute Transitions

**URL:** <https://qa.fmod.com/t/feature-request-mute-transitions/21728>\
**Category:** FMOD Studio\
**Created:** [June 6, 2024, 2:01pm UTC](https://qa.fmod.com/t/feature-request-mute-transitions/21728 "2024-06-06T14:01:45Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![afrech](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/afrech/32/1573_2.png) [@afrech](https://qa.fmod.com/u/afrech)\
**Post date:** [June 6, 2024, 2:01pm UTC](https://qa.fmod.com/t/feature-request-mute-transitions/21728/1 "2024-06-06T14:01:45Z")

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I was just thinking it would be quite handy when troubleshooting the logic in a music event, to be able to mute or bypass transition regions and have them faded or altered visually.

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [June 7, 2024, 4:31am UTC](https://qa.fmod.com/t/feature-request-mute-transitions/21728/2 "2024-06-07T04:31:37Z")

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I can see how that would be useful. I’ll add your suggestion to our feature and improvement tracker.

In the mean time, you can disable transition regions by assigning them impossible trigger conditions. They won’t change visually, but they won’t move the playback position around, either.
