# Feature Request: Overlay visualization of Sound Start Offset on waveform view

**URL:** <https://qa.fmod.com/t/feature-request-overlay-visualization-of-sound-start-offset-on-waveform-view/23137>\
**Category:** FMOD Studio\
**Created:** [July 9, 2025, 8:49pm UTC](https://qa.fmod.com/t/feature-request-overlay-visualization-of-sound-start-offset-on-waveform-view/23137 "2025-07-09T20:49:08Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![okaybenji](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/okaybenji/32/1346_2.png) [@okaybenji](https://qa.fmod.com/u/okaybenji)\
**Post date:** [July 9, 2025, 8:49pm UTC](https://qa.fmod.com/t/feature-request-overlay-visualization-of-sound-start-offset-on-waveform-view/23137/1 "2025-07-09T20:49:08Z")

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Hi, there! I’ve been working with FMOD on a game for the last several years. One feature I keep wishing existed which seems straightfoward to implement is a visual representation of the start offset for a sound which overlaps the visual representation of the waveform. To illustrate what I mean, here’s a screenshot showing what I see now when I look at a Sound with a Start Offset:

 ![Screenshot 2025-07-09 at 3.41.10 PM](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/a/a32ed916634962124be8b948ceefa220197c86e9.png)

And here’s an edited version of the screenshot mocking up what the feature could look like:

 ![Screenshot 2025-07-09 at 3.41.10 PM edit](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/a/a9e335f8a9f83bae718fae4cbaa890f22f3fed97.png)

You can probably see the utility – this would make it very easy to set the sound to start right before the transient, for instance.

Thanks for your consideration!

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**Author:** ![Jef.Gibbons](https://avatars.discourse-cdn.com/v4/letter/j/71c47a/32.png) [@Jef.Gibbons](https://qa.fmod.com/u/Jef.Gibbons)\
**Post date:** [July 10, 2025, 3:55am UTC](https://qa.fmod.com/t/feature-request-overlay-visualization-of-sound-start-offset-on-waveform-view/23137/2 "2025-07-10T03:55:40Z")

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Hear hear! This would be incredible… and would save going back to the editor to trim properly!

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [July 11, 2025, 3:36am UTC](https://qa.fmod.com/t/feature-request-overlay-visualization-of-sound-start-offset-on-waveform-view/23137/3 "2025-07-11T03:36:09Z")

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You’re in luck! We added a visualization of start offset in version 2.03.03. it doesn’t look exactly like the one in that mock-up you posted, but it’s close: It’s a green line rather than a green rectangle.

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**Author:** ![okaybenji](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/okaybenji/32/1346_2.png) [@okaybenji](https://qa.fmod.com/u/okaybenji)\
**Post date:** [July 11, 2025, 2:56pm UTC](https://qa.fmod.com/t/feature-request-overlay-visualization-of-sound-start-offset-on-waveform-view/23137/4 "2025-07-11T14:56:38Z")

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Oh, amazing! We’re currently on 2.02. We’ll take a look at upgrading, thanks!
