# "Find Event by Name" node in UE 4.26.2 does not work unless "Play Event 2D" with event is included

**URL:** <https://qa.fmod.com/t/find-event-by-name-node-in-ue-4-26-2-does-not-work-unless-play-event-2d-with-event-is-included/17467>\
**Category:** Unreal Engine\
**Created:** [July 22, 2021, 3:05pm UTC](https://qa.fmod.com/t/find-event-by-name-node-in-ue-4-26-2-does-not-work-unless-play-event-2d-with-event-is-included/17467 "2021-07-22T15:05:25Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [August 16, 2021, 12:12am UTC](https://qa.fmod.com/t/find-event-by-name-node-in-ue-4-26-2-does-not-work-unless-play-event-2d-with-event-is-included/17467/10 "2021-08-16T00:12:19Z")

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Thanks for sending that through, the issue is easily reproducible using the provided project.  
I found that adding “/Game/FMOD/Events” to Project Settings\>Packaging\>Additional Asset Directories to Cook allowed `Find Event by Name` to return the correct event without requiring the additional unlinked `Play Event 2D` node.  
I think this is still part of the [aforementioned packaging issue](https://qa.fmod.com/t/some-sounds-missing-in-ue4-packaged-builds-but-work-fine-in-the-editor/16900/16) which should be fixed in the next version. For now, either continue using the `Play Event 2D` hack or try adding the following to Additional Asset Directories to Cook and we’ll see if the problem is still ocurring in the next FMOD version:

- /Game/FMOD/Banks
- /Game/FMOD/Buses
- /Game/FMOD/Events
- /Game/FMOD/Reverbs
- /Game/FMOD/Buses
- /Game/FMOD/VCAs

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_[View the full topic](https://qa.fmod.com/t/find-event-by-name-node-in-ue-4-26-2-does-not-work-unless-play-event-2d-with-event-is-included/17467)._
