# "Find Event by Name" node in UE 4.26.2 does not work unless "Play Event 2D" with event is included

**URL:** <https://qa.fmod.com/t/find-event-by-name-node-in-ue-4-26-2-does-not-work-unless-play-event-2d-with-event-is-included/17467>\
**Category:** Unreal Engine\
**Created:** [July 22, 2021, 3:05pm UTC](https://qa.fmod.com/t/find-event-by-name-node-in-ue-4-26-2-does-not-work-unless-play-event-2d-with-event-is-included/17467 "2021-07-22T15:05:25Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [August 11, 2021, 1:34am UTC](https://qa.fmod.com/t/find-event-by-name-node-in-ue-4-26-2-does-not-work-unless-play-event-2d-with-event-is-included/17467/6 "2021-08-11T01:34:05Z")

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This is potentially linked to a [known issue](https://qa.fmod.com/t/some-sounds-missing-in-ue4-packaged-builds-but-work-fine-in-the-editor/16900/18) that should be fixed soon. Can you please try the temporary fix mentioned and add the following directories in Project Settings\>Packaging\>Additional Asset Directories to Cook:

- FMOD/Banks
- FMOD/Buses
- FMOD/Events
- FMOD/Reverbs
- FMOD/Snapshots
- FMOD/VCAs

And let me know if `Find Event by Name` is still failing without the extra node?

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_[View the full topic](https://qa.fmod.com/t/find-event-by-name-node-in-ue-4-26-2-does-not-work-unless-play-event-2d-with-event-is-included/17467)._
