# Find FMOD event references in Unity assets/prefabs?

**URL:** <https://qa.fmod.com/t/find-fmod-event-references-in-unity-assets-prefabs/24442>\
**Category:** FMOD Studio\
**Created:** [July 31, 2026, 1:31am UTC](https://qa.fmod.com/t/find-fmod-event-references-in-unity-assets-prefabs/24442 "2026-07-31T01:31:49Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![TCP786](https://avatars.discourse-cdn.com/v4/letter/t/cc9497/32.png) [@TCP786](https://qa.fmod.com/u/TCP786)\
**Post date:** [July 31, 2026, 1:31am UTC](https://qa.fmod.com/t/find-fmod-event-references-in-unity-assets-prefabs/24442/1 "2026-07-31T01:31:49Z")

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Is there a way to find all the Unity assets or prefabs that have a specific FMOD event assigned within them (in the project, not at runtime)? Like if you had a wooden slide sound that you used on multiple things, can you find every prefab or any asset that has something like SFX-Wood\_Slide\_default (FMOD event, not .wav) assigned somewhere within it? (ie every asset with an Inspector field you dragged it into from the event browser.)

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [July 31, 2026, 3:48am UTC](https://qa.fmod.com/t/find-fmod-event-references-in-unity-assets-prefabs/24442/2 "2026-07-31T03:48:02Z")

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Yes, there is a way: Right-click on the asset in the assets browser, and select “Find References” from the context menu. FMOD Studio will open an events browser window filtered to display only events that make use of that asset.

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**Author:** ![TCP786](https://avatars.discourse-cdn.com/v4/letter/t/cc9497/32.png) [@TCP786](https://qa.fmod.com/u/TCP786)\
**Post date:** [July 31, 2026, 4:10am UTC](https://qa.fmod.com/t/find-fmod-event-references-in-unity-assets-prefabs/24442/3 "2026-07-31T04:10:33Z")

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My bad, I forgot about the ambiguous terminology. I was asking if you could find every _Unity asset_ that references a specific FMOD _Event_. Like every prefab in the game engine that uses the same sound.

Maybe this question belongs in the Unity category actually, since that would be something that would probably have to be part of the FMOD-Unity integration rather than just a part of FMOD Studio.

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**Author:** ![TCP786](https://avatars.discourse-cdn.com/v4/letter/t/cc9497/32.png) [@TCP786](https://qa.fmod.com/u/TCP786)\
**Post date:** [August 1, 2026, 1:37am UTC](https://qa.fmod.com/t/find-fmod-event-references-in-unity-assets-prefabs/24442/4 "2026-08-01T01:37:19Z")

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I reposted this in the Unity category:

> [@Find FMOD events referenced in Unity prefabs?](https://qa.fmod.com/t/find-fmod-events-referenced-in-unity-prefabs/24446):
>
> I am wondering if you can do something like “find references” within Unity to find references of an FMOD event. Like in order to find every asset/prefab in the Unity project that has a specific FMOD event assigned somewhere within it. For example, if I wanted to find every prefab that uses an FMOD event called SFX-Stone\_Gate\_03 or something. I had posted this here in the FMOD Studio forum, but I think it makes more sense for this question to be over here.

Should I just delete this post?

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [August 5, 2026, 12:58am UTC](https://qa.fmod.com/t/find-fmod-event-references-in-unity-assets-prefabs/24442/5 "2026-08-05T00:58:53Z")

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> [@TCP786](#):
>
> Should I just delete this post?

Feel free, but also don’t feel obliged.

I’ve marked your post as a solution, so anyone who encounters this thread and is experiencing the same issue should be able to find the solution in the thread you linked.
