# Find FMOD event references in Unity assets/prefabs?

**URL:** <https://qa.fmod.com/t/find-fmod-event-references-in-unity-assets-prefabs/24442>\
**Category:** FMOD Studio\
**Created:** [July 31, 2026, 1:31am UTC](https://qa.fmod.com/t/find-fmod-event-references-in-unity-assets-prefabs/24442 "2026-07-31T01:31:49Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![TCP786](https://avatars.discourse-cdn.com/v4/letter/t/cc9497/32.png) [@TCP786](https://qa.fmod.com/u/TCP786)\
**Post date:** [August 1, 2026, 1:37am UTC](https://qa.fmod.com/t/find-fmod-event-references-in-unity-assets-prefabs/24442/4 "2026-08-01T01:37:19Z")

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I reposted this in the Unity category:

> [@Find FMOD events referenced in Unity prefabs?](https://qa.fmod.com/t/find-fmod-events-referenced-in-unity-prefabs/24446):
>
> I am wondering if you can do something like “find references” within Unity to find references of an FMOD event. Like in order to find every asset/prefab in the Unity project that has a specific FMOD event assigned somewhere within it. For example, if I wanted to find every prefab that uses an FMOD event called SFX-Stone\_Gate\_03 or something. I had posted this here in the FMOD Studio forum, but I think it makes more sense for this question to be over here.

Should I just delete this post?

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_[View the full topic](https://qa.fmod.com/t/find-fmod-event-references-in-unity-assets-prefabs/24442)._
