# Finding name of sound file in ue4

**URL:** <https://qa.fmod.com/t/finding-name-of-sound-file-in-ue4/17455>\
**Category:** Unreal Engine\
**Created:** [July 17, 2021, 6:45pm UTC](https://qa.fmod.com/t/finding-name-of-sound-file-in-ue4/17455 "2021-07-17T18:45:21Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Yranos](https://avatars.discourse-cdn.com/v4/letter/y/48db29/32.png) [@Yranos](https://qa.fmod.com/u/Yranos)\
**Post date:** [July 17, 2021, 6:45pm UTC](https://qa.fmod.com/t/finding-name-of-sound-file-in-ue4/17455/1 "2021-07-17T18:45:22Z")

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Hey, I’m making a radio system and I wanted to add a feature : the player knows what music is being played on the radio.

Is this possible, if yes how can I do it ?

Thanks in advance,  
Ilias

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [July 19, 2021, 5:18am UTC](https://qa.fmod.com/t/finding-name-of-sound-file-in-ue4/17455/2 "2021-07-19T05:18:03Z")

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It entirely depends on how you are going to implement this radio.

If this is a single event per music to be played then you can pull the name of the event using `EventDescription::getPath()`.

If you are using loose files being created with either programmer instruments or FMOD::Sound calls, then you can use `Sound::getName()`

[https://www.fmod.com/resources/documentation-api?version=2.02&page=studio-api-eventdescription.html#studio\_eventdescription\_getpath](https://www.fmod.com/resources/documentation-api?version=2.02&page=studio-api-eventdescription.html#studio_eventdescription_getpath)

[https://www.fmod.com/resources/documentation-api?version=2.02&page=core-api-sound.html#sound\_getname](https://www.fmod.com/resources/documentation-api?version=2.02&page=core-api-sound.html#sound_getname)
