# FMOD 1.08.15 + UE 4.14 + Oculus Audio SDK 1.0.4 = possible ?

**URL:** <https://qa.fmod.com/t/fmod-1-08-15-ue-4-14-oculus-audio-sdk-1-0-4-possible/12880>\
**Category:** Unreal Engine\
**Created:** [December 15, 2016, 8:30pm UTC](https://qa.fmod.com/t/fmod-1-08-15-ue-4-14-oculus-audio-sdk-1-0-4-possible/12880 "2016-12-15T20:30:42Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![motorsep](https://avatars.discourse-cdn.com/v4/letter/m/ba8739/32.png) [@motorsep](https://qa.fmod.com/u/motorsep)\
**Post date:** [December 15, 2016, 8:30pm UTC](https://qa.fmod.com/t/fmod-1-08-15-ue-4-14-oculus-audio-sdk-1-0-4-possible/12880/1 "2016-12-15T20:30:42Z")

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Since spatialization hasn’t been working with Oculus Audio SDK 1.1.1 (nor 1.1.0) in UE4 when using FMOD (and it doesn’t sound like FMOD’s issue), I wonder if I can use older Audio SDK with current FMOD + UE4 ?

When I used UE 4.12 / 4.13 with older FMOD for that release (.12 or .13, don’t recall right now) and Oculus Audio SDK 1.0.4, everything worked like a charm.

Do I need to do any kind of voodoo to get it working or do I simply use old Audio SDK plugin with current UE4 and current FMOD ? (I am more concerned about old plugin compatibility with current FMOD Studio)

Thanks

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**Author:** ![motorsep](https://avatars.discourse-cdn.com/v4/letter/m/ba8739/32.png) [@motorsep](https://qa.fmod.com/u/motorsep)\
**Post date:** [December 16, 2016, 4:20am UTC](https://qa.fmod.com/t/fmod-1-08-15-ue-4-14-oculus-audio-sdk-1-0-4-possible/12880/2 "2016-12-16T04:20:38Z")

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Possible!

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**Author:** ![vitaliiboiko](https://avatars.discourse-cdn.com/v4/letter/v/ad7895/32.png) [@vitaliiboiko](https://qa.fmod.com/u/vitaliiboiko)\
**Post date:** [January 6, 2017, 11:48am UTC](https://qa.fmod.com/t/fmod-1-08-15-ue-4-14-oculus-audio-sdk-1-0-4-possible/12880/3 "2017-01-06T11:48:39Z")

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Yes, it works well.

It was a real painfull to find out that 1.1.0 audio sdk doesn`t work

Thank you Alex for pointing that.
