# Fmod 2.00.04 make android game crash

**URL:** <https://qa.fmod.com/t/fmod-2-00-04-make-android-game-crash/15131>\
**Category:** Unity\
**Created:** [October 14, 2019, 8:10am UTC](https://qa.fmod.com/t/fmod-2-00-04-make-android-game-crash/15131 "2019-10-14T08:10:29Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![moontalker](https://avatars.discourse-cdn.com/v4/letter/m/4491bb/32.png) [@moontalker](https://qa.fmod.com/u/moontalker)\
**Post date:** [October 14, 2019, 8:10am UTC](https://qa.fmod.com/t/fmod-2-00-04-make-android-game-crash/15131/1 "2019-10-14T08:10:29Z")

</div>

Hi! I’m using Fmod on Unity game project.  
It’s fine when i use fmod 1.0 before. Recently, I update Fmod to 2.00.04 version. It’s fine on almost device but make game sure crash on Samsung s7 and S7 edge after change android activity like view ads, request permission… Crash log:  
[crash.txt](https://qa.fmod.com/uploads/short-url/evDSq4k6KtDDnYOWt99edbSKQrB.txt) (2.8 KB)  
Can you please help me!

Updated: I fix this bug temporary by change RuntimeManager in Initialize() function:  
FMOD.OUTPUTTYPE outputType = FMOD.OUTPUTTYPE.AUTODETECT;  
to FMOD.OUTPUTTYPE outputType = FMOD.OUTPUTTYPE.OPENSL;

---

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [October 20, 2019, 9:53pm UTC](https://qa.fmod.com/t/fmod-2-00-04-make-android-game-crash/15131/2 "2019-10-20T21:53:45Z")

</div>

If you can test the issue with a development build, this will use FMOD’s logging libraries, it should provide more information.
