# FMOD 2.00.07 does not compile in Linux

**URL:** https://qa.fmod.com/t/fmod-2-00-07-does-not-compile-in-linux/15507
**Category:** Unreal Engine
**Created:** [February 29, 2020, 6:53pm UTC](https://qa.fmod.com/t/fmod-2-00-07-does-not-compile-in-linux/15507 "2020-02-29T18:53:51Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![sirownzalot](https://avatars.discourse-cdn.com/v4/letter/s/ed8c4c/32.png) [@sirownzalot](https://qa.fmod.com/u/sirownzalot)
#### Post date: [February 29, 2020, 6:53pm UTC](https://qa.fmod.com/t/fmod-2-00-07-does-not-compile-in-linux/15507/1 "2020-02-29T18:53:51Z")

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I’m compiling a fresh install of Unreal 4.24.3 in Linux. I downloaded FMOD 2.00.07 UE4Integration straight from the downloads page and copied the FMODStudios folder into the Plugins folder. It can’t compile the FMOD code though. I get the following error:

Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioEditorMoedule.cpp:48:10: fatal error: ‘DeveloperToolmenus/Public/ToolMenus.h’ file not found  
#include “Developer/Toolmenus/Public/ToolMenus.h”

If I delete the FMODStudio plugins folder everything compiles and runs fine. It looks like it can’t find a #include header.

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<div class="post-metadata">

### Author: ![sirownzalot](https://avatars.discourse-cdn.com/v4/letter/s/ed8c4c/32.png) [@sirownzalot](https://qa.fmod.com/u/sirownzalot)
#### Post date: [March 5, 2020, 12:37am UTC](https://qa.fmod.com/t/fmod-2-00-07-does-not-compile-in-linux/15507/2 "2020-03-05T00:37:42Z")

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It now works in 2.00.08! Everything compiles and is running with no problems. Thanks!
