# FMOD 2.01.11 crush on PS4 SDK 9.0 at FMOD::ChannelGroup::getDSPHead

**URL:** <https://qa.fmod.com/t/fmod-2-01-11-crush-on-ps4-sdk-9-0-at-fmod-getdsphead/18254>\
**Category:** Unity\
**Tags:** unity\
**Created:** [January 21, 2022, 1:13pm UTC](https://qa.fmod.com/t/fmod-2-01-11-crush-on-ps4-sdk-9-0-at-fmod-getdsphead/18254 "2022-01-21T13:13:23Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Mutabor77](https://avatars.discourse-cdn.com/v4/letter/m/c4cdca/32.png) [@Mutabor77](https://qa.fmod.com/u/Mutabor77)\
**Post date:** [January 21, 2022, 1:13pm UTC](https://qa.fmod.com/t/fmod-2-01-11-crush-on-ps4-sdk-9-0-at-fmod-getdsphead/18254/1 "2022-01-21T13:13:23Z")

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We are migrating to PS4 SDK 9.0 and actual Unity 2021.2.8.  
So we had to switch to the latest verified FMOD 2.01.11  
Development build crushes just from starting

I create simple empty Unity project with single PS4 platform, link it to simple empty FMOD project without any sounds using FMOD wizard. And builded development package crushes at PS4 devkit same way

| | eboot.bin!FMOD::ChannelGroup::getDSPHead(FMOD::DSP\*\*) + 5 bytes | C++ |
| --- | --- | --- |
| | eboot.bin!AudioProfiler::CaptureFrame(dynamic\_array\<AudioProfilerGroupInfo,0ul\>& groupData, dynamic\_array\<AudioProfilerDSPInfo,0ul\>& dspData, dynamic\_array\<AudioProfilerClipInfo,0ul\>& clipData, dynamic\_array\<char,0ul\>& names) Line 454 | C++ |
| | eboot.bin!profiling::Profiler::EmitGlobalStats() Line 478 | C++ |
| | eboot.bin!profiler\_flush\_counters() Line 347 | C++ |
| | eboot.bin!InitPlayerLoopCallbacks::PostLateUpdateProfilerEndFrameRegistrator::Forward() Line 1556 | C++ |
| | eboot.bin!ExecutePlayerLoop(NativePlayerLoopSystem\* system) Line 383 + 2 bytes | C++ |
| | eboot.bin!ExecutePlayerLoop(NativePlayerLoopSystem\* system) Line 407 | C++ |
| | eboot.bin!PlayerLoop() Line 514 | C++ |
| | eboot.bin!UNITY\_main(void\* \_\_formal0) Line 510 | C++ |
| | eboot.bin!main(int argc, const char\*\* argv) Line 954 + 5 bytes | C++ |
| | eboot.bin!\_start + 63 bytes | C++ |

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<div class="post-metadata">

**Author:** ![Mutabor77](https://avatars.discourse-cdn.com/v4/letter/m/c4cdca/32.png) [@Mutabor77](https://qa.fmod.com/u/Mutabor77)\
**Post date:** [January 21, 2022, 1:17pm UTC](https://qa.fmod.com/t/fmod-2-01-11-crush-on-ps4-sdk-9-0-at-fmod-getdsphead/18254/2 "2022-01-21T13:17:36Z")

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Same project builded for NintendoSwitch, XBox and espesially PS5 works perfectly

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**Author:** ![Mutabor77](https://avatars.discourse-cdn.com/v4/letter/m/c4cdca/32.png) [@Mutabor77](https://qa.fmod.com/u/Mutabor77)\
**Post date:** [January 21, 2022, 1:20pm UTC](https://qa.fmod.com/t/fmod-2-01-11-crush-on-ps4-sdk-9-0-at-fmod-getdsphead/18254/3 "2022-01-21T13:20:32Z")

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[FMOD\_Test\_crush\_log.txt](https://qa.fmod.com/uploads/short-url/50r0KO3mH5WCHK48txF2oOsiHfu.txt) (55.4 KB)  
[FMOD\_Test\_crush\_callstack.txt](https://qa.fmod.com/uploads/short-url/oxr9HTLNMQs4Qsr1lCEVUw7uX7Y.txt) (895 Bytes)

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**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [January 23, 2022, 10:02pm UTC](https://qa.fmod.com/t/fmod-2-01-11-crush-on-ps4-sdk-9-0-at-fmod-getdsphead/18254/4 "2022-01-23T22:02:11Z")

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Hello, can you enter the details of your company and game into your [fmod.com](http://fmod.com) Profile please? It appears that you’re not verified for PS4 access.

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<div class="post-metadata">

**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [January 23, 2022, 10:17pm UTC](https://qa.fmod.com/t/fmod-2-01-11-crush-on-ps4-sdk-9-0-at-fmod-getdsphead/18254/5 "2022-01-23T22:17:04Z")

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Oh, never mind. I see that your colleague has emailed us directly.

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [January 28, 2022, 3:59am UTC](https://qa.fmod.com/t/fmod-2-01-11-crush-on-ps4-sdk-9-0-at-fmod-getdsphead/18254/6 "2022-01-28T03:59:30Z")

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This issue is actually a bug within Unity that they are actively working on. For more details follow [this thread](https://qa.fmod.com/t/support-for-sdk-9-getdspmaster-error/18122) within our private PS4 forum (required PS4 verification to access).
