# FMOD 2.02 package for Linux AArch64 Fail - UE 4.26

**URL:** <https://qa.fmod.com/t/fmod-2-02-package-for-linux-aarch64-fail-ue-4-26/17627>\
**Category:** Unreal Engine\
**Tags:** linux\
**Created:** [September 1, 2021, 6:35am UTC](https://qa.fmod.com/t/fmod-2-02-package-for-linux-aarch64-fail-ue-4-26/17627 "2021-09-01T06:35:46Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [September 27, 2021, 7:10am UTC](https://qa.fmod.com/t/fmod-2-02-package-for-linux-aarch64-fail-ue-4-26/17627/12 "2021-09-27T07:10:02Z")

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Is this a Code project or a Blueprint-only project? It sounds like a known issue that affects UE Plugins in Blueprint-only projects. The [workaround](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/16752/5) is to create a C++ class in your project. Please let me know if this is already a Code project or already has some C++ somewhere and I’ll investigate further.

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_[View the full topic](https://qa.fmod.com/t/fmod-2-02-package-for-linux-aarch64-fail-ue-4-26/17627)._
