# FMOD 2.02.xx Unity and DSP Buffer Settings vs System::setDSPBufferSize

**URL:** <https://qa.fmod.com/t/fmod-2-02-xx-unity-and-dsp-buffer-settings-vs-system-setdspbuffersize/21329>\
**Category:** FMOD Studio\
**Tags:** ios, unity\
**Created:** [March 6, 2024, 6:16pm UTC](https://qa.fmod.com/t/fmod-2-02-xx-unity-and-dsp-buffer-settings-vs-system-setdspbuffersize/21329 "2024-03-06T18:16:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![millertone](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/millertone/32/769_2.png) [@millertone](https://qa.fmod.com/u/millertone)\
**Post date:** [March 6, 2024, 6:16pm UTC](https://qa.fmod.com/t/fmod-2-02-xx-unity-and-dsp-buffer-settings-vs-system-setdspbuffersize/21329/1 "2024-03-06T18:16:00Z")

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Hi Folks, There’s been a few informative posts regarding buffer settings using System::setDSPBufferSize, and I’m wondering if that method has been usurped by the DSP Buffer Settings available via Unity \> FMOD \> FMOD Settings.

In my particular case, I have added a few musical instruments to an iOS app and the latency using the default 512 buffer length is really high.

Thanks, Matt

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [March 8, 2024, 12:51am UTC](https://qa.fmod.com/t/fmod-2-02-xx-unity-and-dsp-buffer-settings-vs-system-setdspbuffersize/21329/2 "2024-03-08T00:51:42Z")

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Hi Matt,

The setting is just calling `setDSPBufferSize`, you can check this in the `RuntimeManager.cs on line 326 - 330`. Changing the buffer length in the settings may help the issue.

Hope this helps!
