# FMOD 2.03.12 Crashes Upon Starting

**URL:** <https://qa.fmod.com/t/fmod-2-03-12-crashes-upon-starting/24003>\
**Category:** FMOD Studio\
**Tags:** windows, unity\
**Created:** [February 11, 2026, 9:08am UTC](https://qa.fmod.com/t/fmod-2-03-12-crashes-upon-starting/24003 "2026-02-11T09:08:41Z")\
**Posts on this page:** 7\
**Page:** 1

<div class="post-metadata">

**Author:** ![MarloweNash](https://avatars.discourse-cdn.com/v4/letter/m/ac91a4/32.png) [@MarloweNash](https://qa.fmod.com/u/MarloweNash)\
**Post date:** [February 11, 2026, 9:08am UTC](https://qa.fmod.com/t/fmod-2-03-12-crashes-upon-starting/24003/1 "2026-02-11T09:08:41Z")

</div>

FMOD 2.03.12 crashes every time I open it, no matter where its opened from. If I try to open it from Unity, the loading window gets stuck at 99% or 100%, and if I try to open it externally from my start menu, nothing happens and the process sits at 0% CPU usage in task manager.

I’ve seen [another post](https://qa.fmod.com/t/fmod-studio-wont-start/19737) that talked about having the same issue where the solution was to change the location of the plugins folder in local appdata in some way, but not only do I not have any FMOD plugins in the first place, when I move the folder to another place another one is created upon me attempting to load FMOD again.

I don’t have an option to launch FMOD in safe mode because the app never starts. I’ve tried reinstalling FMOD like 3 separate times and it does nothing. Restarting my computer does nothing, and running as administrator does nothing. This is incredibly frustrating

---

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [February 11, 2026, 8:53pm UTC](https://qa.fmod.com/t/fmod-2-03-12-crashes-upon-starting/24003/2 "2026-02-11T20:53:38Z")

</div>

Hi,

Thank you for bringing this to our attention, is the happening with any other version of 2.03?

---

<div class="post-metadata">

**Author:** ![MarloweNash](https://avatars.discourse-cdn.com/v4/letter/m/ac91a4/32.png) [@MarloweNash](https://qa.fmod.com/u/MarloweNash)\
**Post date:** [February 11, 2026, 10:30pm UTC](https://qa.fmod.com/t/fmod-2-03-12-crashes-upon-starting/24003/3 "2026-02-11T22:30:16Z")

</div>

I haven’t tried, since 2.03.12 is the only version relevant to and necessary for the projects I’m working on at the moment

---

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [February 11, 2026, 11:16pm UTC](https://qa.fmod.com/t/fmod-2-03-12-crashes-upon-starting/24003/4 "2026-02-11T23:16:33Z")

</div>

Could I please grab the most recent log files from: `AppData\Local\FMOD Studio\Logs`?

---

<div class="post-metadata">

**Author:** ![MarloweNash](https://avatars.discourse-cdn.com/v4/letter/m/ac91a4/32.png) [@MarloweNash](https://qa.fmod.com/u/MarloweNash)\
**Post date:** [February 12, 2026, 2:27am UTC](https://qa.fmod.com/t/fmod-2-03-12-crashes-upon-starting/24003/5 "2026-02-12T02:27:22Z")

</div>

A lot of my logs are completely blank, and I think that may be the difference between attempting to open FMOD on its own vs from a project file. I can’t upload text files as a new user but here’s a couple from last night. From the ones I’ve looked at, my logs seem to be mostly identical.

```2026-02-11
  2026-02-11 00:57:52 Operating System: Windows 11 Version 22H2; x86_64
  2026-02-11 00:57:52 Client ID: {e84bf153-30cb-4892-80b4-a5e2b9e74e12}
- 2026-02-11 00:57:52 [Initialize Sound System 0x000002e3c9e4e200]: Time started
  2026-02-11 00:57:52 Loaded plugin library "AudioGaming AudioMotors" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.03.12/Plugins/audiogaming_audiomotors.dll
  2026-02-11 00:57:52 AudioGaming AudioMotors #0: "Drive" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioMotors #1: "RPM" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioMotors #2: "Transpose" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioMotors #3: "Randomize" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioMotors #4: "Adapt" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioMotors #5: "Volume" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioMotors #6: "Format" (type 1)
  2026-02-11 00:57:52 AudioGaming AudioMotors #7: "Car Data" (type 3)
  2026-02-11 00:57:52 AudioGaming AudioMotors #8: "Range" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioMotors #9: "Sync" (type 1)
  2026-02-11 00:57:52 AudioGaming AudioMotors #10: "Mode" (type 1)
  2026-02-11 00:57:52 Loaded plugin library "AudioGaming AudioRain" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.03.12/Plugins/audiogaming_audiorain.dll
  2026-02-11 00:57:52 AudioGaming AudioRain #0: "GlobalGain" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #1: "GlobalStrength" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #2: "AutoToManual" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #3: "GlobalMax" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #4: "GlobalRate" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #5: "GlobalAttack" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #6: "GlobalMin" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #7: "RumbleLevel" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #8: "RumbleDensity" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #9: "RumbleNotchQ" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #10: "RumbleHiCut" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #11: "RumbleLoCut" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #12: "RumbleCoupl" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #13: "ShowerLevel" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #14: "ShowerColor" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #15: "ShowerLoCut" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #16: "ShowerHiCut" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #17: "Liquid1Level" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #18: "Liquid1Density" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #19: "Liquid1Color" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #20: "Liquid1Visc" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #21: "Liquid1Min" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #22: "Liquid1Max" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #23: "Liquid1LoCut" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #24: "Liquid1HiCut" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #25: "Liquid2Level" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #26: "Liquid2Density" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #27: "Liquid2Color" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #28: "Liquid2Visc" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #29: "Liquid2Min" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #30: "Liquid2Max" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #31: "Liquid2LoCut" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #32: "Liquid2HiCut" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #33: "LFE" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #34: "LFECut" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioRain #35: "Format" (type 1)
  2026-02-11 00:57:52 Loaded plugin library "AudioGaming AudioWeather" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.03.12/Plugins/audiogaming_audioweather.dll
  2026-02-11 00:57:52 AudioGaming AudioWeather #0: "Wind" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWeather #1: "Rain" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWeather #2: "Volume" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWeather #3: "Weather Type" (type 1)
  2026-02-11 00:57:52 AudioGaming AudioWeather #4: "Format" (type 1)
  2026-02-11 00:57:52 Loaded plugin library "AudioGaming AudioWind" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.03.12/Plugins/audiogaming_audiowind.dll
  2026-02-11 00:57:52 AudioGaming AudioWind #0: "GlobalGain" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #1: "GlobalSpeed" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #2: "AutoToManual" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #3: "GlobalMax" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #4: "GlobalRate" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #5: "GlobalAttack" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #6: "GlobalMin" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #7: "BackflowLevel" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #8: "BackflowShape" (type 1)
  2026-02-11 00:57:52 AudioGaming AudioWind #9: "BackflowFilter" (type 1)
  2026-02-11 00:57:52 AudioGaming AudioWind #10: "BackflowFreq" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #11: "BackflowQ" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #12: "BackflowRate" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #13: "VariationRange" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #14: "BackflowLoCut" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #15: "BackflowHiCut" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #16: "BackflowCoupl" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #17: "WhistlingLevel" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #18: "WhistlingShape" (type 1)
  2026-02-11 00:57:52 AudioGaming AudioWind #19: "WhistlingQ" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #20: "WhistlingFloor" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #21: "WhistlingRate" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #22: "WhistlingFmin" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #23: "WhistlingFmax" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #24: "WhistlingPres" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #25: "WhistlingLoCut" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #26: "WhistlingHiCut" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #27: "WhistlingCoupl" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #28: "GustsLevel" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #29: "GustsShape" (type 1)
  2026-02-11 00:57:52 AudioGaming AudioWind #30: "GustsMax" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #31: "GustsRate" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #32: "GustsAttack" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #33: "GustsMin" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #34: "GustsLoCut" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #35: "GustsHiCut" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #36: "GustsCoupl" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #37: "SquallsLevel" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #38: "SquallsShape" (type 1)
  2026-02-11 00:57:52 AudioGaming AudioWind #39: "SquallsAmp" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #40: "SquallsRate" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #41: "SquallsFloor" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #42: "SquallsLoCut" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #43: "SquallsHiCut" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #44: "SquallsCoupl" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #45: "LFE" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #46: "LFECut" (type 0)
  2026-02-11 00:57:52 AudioGaming AudioWind #47: "Format" (type 1)
  2026-02-11 00:57:52 Loaded plugin library "FMOD Haptics" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.03.12/Plugins/fmod_haptics.dll
  2026-02-11 00:57:52 FMOD Haptics #0: "Clip" (type 3)
  2026-02-11 00:57:52 FMOD Haptics #1: "Finite Length" (type 3)
  2026-02-11 00:57:52 FMOD Haptics #2: "Intensity Left" (type 0)
  2026-02-11 00:57:52 FMOD Haptics #3: "Intensity Right" (type 0)
  2026-02-11 00:57:52 Loaded plugin library "FMOD Controller Output" (type 0) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.03.12/Plugins/fmod_output_controller.dll
  2026-02-11 00:57:52 Loaded plugin library "Resonance Audio Listener" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.03.12/Plugins/resonanceaudio.dll
  2026-02-11 00:57:52 Resonance Audio Listener #0: "Gain" (type 0)
  2026-02-11 00:57:52 Resonance Audio Listener #1: "Room Properties" (type 3)
  2026-02-11 00:57:52 Loaded plugin library "Resonance Audio Soundfield" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.03.12/Plugins/resonanceaudio.dll
  2026-02-11 00:57:52 Resonance Audio Soundfield #0: "Gain" (type 0)
  2026-02-11 00:57:52 Resonance Audio Soundfield #1: "3D Attributes" (type 3)
  2026-02-11 00:57:52 Resonance Audio Soundfield #2: "Overall Gain" (type 3)
  2026-02-11 00:57:52 Loaded plugin library "Resonance Audio Source" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.03.12/Plugins/resonanceaudio.dll
  2026-02-11 00:57:52 Resonance Audio Source #0: "Gain" (type 0)
  2026-02-11 00:57:52 Resonance Audio Source #1: "Spread" (type 0)
  2026-02-11 00:57:52 Resonance Audio Source #2: "Dist Rolloff" (type 1)
  2026-02-11 00:57:52 Resonance Audio Source #3: "Occlusion" (type 0)
  2026-02-11 00:57:52 Resonance Audio Source #4: "Directivity" (type 0)
  2026-02-11 00:57:52 Resonance Audio Source #5: "Dir Sharpness" (type 0)
  2026-02-11 00:57:52 Resonance Audio Source #6: "Attenuation Ran" (type 3)
  2026-02-11 00:57:52 Resonance Audio Source #7: "3D Attributes" (type 3)
  2026-02-11 00:57:52 Resonance Audio Source #8: "Bypass Room" (type 2)
  2026-02-11 00:57:52 Resonance Audio Source #9: "Near-Field FX" (type 2)
  2026-02-11 00:57:52 Resonance Audio Source #10: "Near-Field Gain" (type 0)
  2026-02-11 00:57:52 Resonance Audio Source #11: "Overall Gain" (type 3)
- 2026-02-11 00:57:52 [Initialize Sound System 0x000002e3c9e4e200]: Time taken is 30.29ms (0.030s)
- 2026-02-11 00:57:52 [Total Load]: Time started
- 2026-02-11 00:57:52 [Opening]: Time started
- 2026-02-11 00:57:52 [Create mappers]: Time started
- 2026-02-11 00:57:52 [Create mappers]: Time taken is 2.55ms (0.002s)
- 2026-02-11 00:57:52 [Total preload]: Time started
- 2026-02-11 00:57:52 [Preload mappers]: Time started
- 2026-02-11 00:57:52 Objects loaded: 116
- 2026-02-11 00:57:52 [Object Decoder]: Total time is 31.54ms (0.031s)
- 2026-02-11 00:57:52 [I/O Bound]: Total time is 0.88ms (0.000s)
- 2026-02-11 00:57:52 [Preload mappers]: Time taken is 32.58ms (0.032s)
- 2026-02-11 00:57:52 [Hookup relationships]: Time started
- 2026-02-11 00:57:52 [Hookup relationships]: Time taken is 6.81ms (0.006s)
- 2026-02-11 00:57:52 [Sort relationships]: Time started
- 2026-02-11 00:57:52 [Sort relationships]: Time taken is 4.19ms (0.004s)
- 2026-02-11 00:57:52 [Finalize loading]: Time started
- 2026-02-11 00:57:52 [Uninitialize Sound System 0x000002e3c9e4e200]: Time started

```

```auto
  2026-02-11 00:41:21 FMOD Studio Version 2.03.12, 64-bit, Qt 6.5.3 under LGPL, Build #160365
  2026-02-11 00:41:21 Operating System: Windows 11 Version 22H2; x86_64
  2026-02-11 00:41:21 Client ID: {e84bf153-30cb-4892-80b4-a5e2b9e74e12}
- 2026-02-11 00:41:21 [Initialize Sound System 0x000001fe6824a6e0]: Time started
  2026-02-11 00:41:21 Loaded plugin library "AudioGaming AudioMotors" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.03.12/Plugins/audiogaming_audiomotors.dll
  2026-02-11 00:41:21 AudioGaming AudioMotors #0: "Drive" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioMotors #1: "RPM" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioMotors #2: "Transpose" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioMotors #3: "Randomize" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioMotors #4: "Adapt" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioMotors #5: "Volume" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioMotors #6: "Format" (type 1)
  2026-02-11 00:41:21 AudioGaming AudioMotors #7: "Car Data" (type 3)
  2026-02-11 00:41:21 AudioGaming AudioMotors #8: "Range" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioMotors #9: "Sync" (type 1)
  2026-02-11 00:41:21 AudioGaming AudioMotors #10: "Mode" (type 1)
  2026-02-11 00:41:21 Loaded plugin library "AudioGaming AudioRain" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.03.12/Plugins/audiogaming_audiorain.dll
  2026-02-11 00:41:21 AudioGaming AudioRain #0: "GlobalGain" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #1: "GlobalStrength" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #2: "AutoToManual" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #3: "GlobalMax" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #4: "GlobalRate" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #5: "GlobalAttack" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #6: "GlobalMin" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #7: "RumbleLevel" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #8: "RumbleDensity" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #9: "RumbleNotchQ" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #10: "RumbleHiCut" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #11: "RumbleLoCut" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #12: "RumbleCoupl" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #13: "ShowerLevel" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #14: "ShowerColor" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #15: "ShowerLoCut" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #16: "ShowerHiCut" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #17: "Liquid1Level" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #18: "Liquid1Density" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #19: "Liquid1Color" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #20: "Liquid1Visc" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #21: "Liquid1Min" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #22: "Liquid1Max" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #23: "Liquid1LoCut" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #24: "Liquid1HiCut" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #25: "Liquid2Level" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #26: "Liquid2Density" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #27: "Liquid2Color" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #28: "Liquid2Visc" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #29: "Liquid2Min" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #30: "Liquid2Max" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #31: "Liquid2LoCut" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #32: "Liquid2HiCut" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #33: "LFE" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #34: "LFECut" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioRain #35: "Format" (type 1)
  2026-02-11 00:41:21 Loaded plugin library "AudioGaming AudioWeather" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.03.12/Plugins/audiogaming_audioweather.dll
  2026-02-11 00:41:21 AudioGaming AudioWeather #0: "Wind" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWeather #1: "Rain" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWeather #2: "Volume" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWeather #3: "Weather Type" (type 1)
  2026-02-11 00:41:21 AudioGaming AudioWeather #4: "Format" (type 1)
  2026-02-11 00:41:21 Loaded plugin library "AudioGaming AudioWind" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.03.12/Plugins/audiogaming_audiowind.dll
  2026-02-11 00:41:21 AudioGaming AudioWind #0: "GlobalGain" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #1: "GlobalSpeed" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #2: "AutoToManual" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #3: "GlobalMax" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #4: "GlobalRate" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #5: "GlobalAttack" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #6: "GlobalMin" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #7: "BackflowLevel" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #8: "BackflowShape" (type 1)
  2026-02-11 00:41:21 AudioGaming AudioWind #9: "BackflowFilter" (type 1)
  2026-02-11 00:41:21 AudioGaming AudioWind #10: "BackflowFreq" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #11: "BackflowQ" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #12: "BackflowRate" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #13: "VariationRange" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #14: "BackflowLoCut" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #15: "BackflowHiCut" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #16: "BackflowCoupl" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #17: "WhistlingLevel" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #18: "WhistlingShape" (type 1)
  2026-02-11 00:41:21 AudioGaming AudioWind #19: "WhistlingQ" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #20: "WhistlingFloor" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #21: "WhistlingRate" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #22: "WhistlingFmin" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #23: "WhistlingFmax" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #24: "WhistlingPres" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #25: "WhistlingLoCut" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #26: "WhistlingHiCut" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #27: "WhistlingCoupl" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #28: "GustsLevel" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #29: "GustsShape" (type 1)
  2026-02-11 00:41:21 AudioGaming AudioWind #30: "GustsMax" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #31: "GustsRate" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #32: "GustsAttack" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #33: "GustsMin" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #34: "GustsLoCut" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #35: "GustsHiCut" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #36: "GustsCoupl" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #37: "SquallsLevel" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #38: "SquallsShape" (type 1)
  2026-02-11 00:41:21 AudioGaming AudioWind #39: "SquallsAmp" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #40: "SquallsRate" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #41: "SquallsFloor" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #42: "SquallsLoCut" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #43: "SquallsHiCut" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #44: "SquallsCoupl" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #45: "LFE" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #46: "LFECut" (type 0)
  2026-02-11 00:41:21 AudioGaming AudioWind #47: "Format" (type 1)
  2026-02-11 00:41:21 Loaded plugin library "FMOD Haptics" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.03.12/Plugins/fmod_haptics.dll
  2026-02-11 00:41:21 FMOD Haptics #0: "Clip" (type 3)
  2026-02-11 00:41:21 FMOD Haptics #1: "Finite Length" (type 3)
  2026-02-11 00:41:21 FMOD Haptics #2: "Intensity Left" (type 0)
  2026-02-11 00:41:21 FMOD Haptics #3: "Intensity Right" (type 0)
  2026-02-11 00:41:21 Loaded plugin library "FMOD Controller Output" (type 0) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.03.12/Plugins/fmod_output_controller.dll
  2026-02-11 00:41:21 Loaded plugin library "Resonance Audio Listener" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.03.12/Plugins/resonanceaudio.dll
  2026-02-11 00:41:21 Resonance Audio Listener #0: "Gain" (type 0)
  2026-02-11 00:41:21 Resonance Audio Listener #1: "Room Properties" (type 3)
  2026-02-11 00:41:21 Loaded plugin library "Resonance Audio Soundfield" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.03.12/Plugins/resonanceaudio.dll
  2026-02-11 00:41:21 Resonance Audio Soundfield #0: "Gain" (type 0)
  2026-02-11 00:41:21 Resonance Audio Soundfield #1: "3D Attributes" (type 3)
  2026-02-11 00:41:21 Resonance Audio Soundfield #2: "Overall Gain" (type 3)
  2026-02-11 00:41:21 Loaded plugin library "Resonance Audio Source" (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.03.12/Plugins/resonanceaudio.dll
  2026-02-11 00:41:21 Resonance Audio Source #0: "Gain" (type 0)
  2026-02-11 00:41:21 Resonance Audio Source #1: "Spread" (type 0)
  2026-02-11 00:41:21 Resonance Audio Source #2: "Dist Rolloff" (type 1)
  2026-02-11 00:41:21 Resonance Audio Source #3: "Occlusion" (type 0)
  2026-02-11 00:41:21 Resonance Audio Source #4: "Directivity" (type 0)
  2026-02-11 00:41:21 Resonance Audio Source #5: "Dir Sharpness" (type 0)
  2026-02-11 00:41:21 Resonance Audio Source #6: "Attenuation Ran" (type 3)
  2026-02-11 00:41:21 Resonance Audio Source #7: "3D Attributes" (type 3)
  2026-02-11 00:41:21 Resonance Audio Source #8: "Bypass Room" (type 2)
  2026-02-11 00:41:21 Resonance Audio Source #9: "Near-Field FX" (type 2)
  2026-02-11 00:41:21 Resonance Audio Source #10: "Near-Field Gain" (type 0)
  2026-02-11 00:41:21 Resonance Audio Source #11: "Overall Gain" (type 3)
- 2026-02-11 00:41:21 [Initialize Sound System 0x000001fe6824a6e0]: Time taken is 27.94ms (0.027s)
- 2026-02-11 00:41:21 [Total Load]: Time started
- 2026-02-11 00:41:21 [Opening]: Time started
- 2026-02-11 00:41:21 [Create mappers]: Time started
- 2026-02-11 00:41:21 [Create mappers]: Time taken is 3.92ms (0.003s)
- 2026-02-11 00:41:21 [Total preload]: Time started
- 2026-02-11 00:41:21 [Preload mappers]: Time started
- 2026-02-11 00:41:21 Objects loaded: 116
- 2026-02-11 00:41:21 [Object Decoder]: Total time is 37.31ms (0.037s)
- 2026-02-11 00:41:21 [I/O Bound]: Total time is 1.39ms (0.001s)
- 2026-02-11 00:41:21 [Preload mappers]: Time taken is 38.89ms (0.038s)
- 2026-02-11 00:41:21 [Hookup relationships]: Time started
- 2026-02-11 00:41:21 [Hookup relationships]: Time taken is 8.13ms (0.008s)
- 2026-02-11 00:41:21 [Sort relationships]: Time started
- 2026-02-11 00:41:21 [Sort relationships]: Time taken is 7.41ms (0.007s)
- 2026-02-11 00:41:21 [Finalize loading]: Time started
- 2026-02-11 00:41:21 [Uninitialize Sound System 0x000001fe6824a6e0]: Time started

```

---

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [February 16, 2026, 4:32am UTC](https://qa.fmod.com/t/fmod-2-03-12-crashes-upon-starting/24003/6 "2026-02-16T04:32:39Z")

</div>

Thank you for the logs.

Would it be possible, rather than installing FMOD, extracting the `fmodstudio20312win64-installer.exe` and then running `FMOD Studio.exe` directly.

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/b/b2117f011260d280370652c2cfdba0a9df37d58d.png)

![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/5/5d20a14767b5dc5ce030d0473baf6a5a2204e3c9.png)

You could try deleting the `Plugins` folder in the extracted installer as well.

---

<div class="post-metadata">

**Author:** ![MarloweNash](https://avatars.discourse-cdn.com/v4/letter/m/ac91a4/32.png) [@MarloweNash](https://qa.fmod.com/u/MarloweNash)\
**Post date:** [February 23, 2026, 9:27am UTC](https://qa.fmod.com/t/fmod-2-03-12-crashes-upon-starting/24003/7 "2026-02-23T09:27:23Z")

</div>

Your suggestions seem to have worked for the first few times I’ve tried. At least side-by-side, at the moment I’m not able to open the one I have properly installed in Program Files, and the extracted version works.

I have that version in my documents folder, so maybe it’s a permissions issue, somehow? But launching the Program Files version as administrator also fails, so I have no idea what the core problem is.

I will update if this fails to continue to work in the near future!
