# Fmod 3.61

**URL:** <https://qa.fmod.com/t/fmod-3-61/24509>\
**Category:** Other\
**Created:** [September 12, 2026, 11:31am UTC](https://qa.fmod.com/t/fmod-3-61/24509 "2026-09-12T11:31:27Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![BlitzNG](https://avatars.discourse-cdn.com/v4/letter/b/6de8d8/32.png) [@BlitzNG](https://qa.fmod.com/u/BlitzNG)\
**Post date:** [September 12, 2026, 11:31am UTC](https://qa.fmod.com/t/fmod-3-61/24509/1 "2026-09-12T11:31:27Z")

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I am maintaining a non-commercial mod for the open-sourced 2003 game Blitzkrieg. Its source requires the FMOD 3.61 Windows SDK, specifically `fmod.h` and `fmodvc.lib`, to rebuild the original 32-bit VC6 projects. The retail game contains the licensed FMOD 3.61 runtime DLL. Is there access to the matching legacy developer SDK or a permitted route?

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**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [September 14, 2026, 8:47am UTC](https://qa.fmod.com/t/fmod-3-61/24509/2 "2026-09-14T08:47:05Z")

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I was going to say we dont even host fmod 3 any more but I have uploaded a custom file to your account for you.

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**Author:** ![BlitzNG](https://avatars.discourse-cdn.com/v4/letter/b/6de8d8/32.png) [@BlitzNG](https://qa.fmod.com/u/BlitzNG)\
**Post date:** [September 14, 2026, 2:41pm UTC](https://qa.fmod.com/t/fmod-3-61/24509/3 "2026-09-14T14:41:43Z")

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Brett Thank you for the download. With the files added to project and a little tweak, all is working. Thanks again. I am very grateful.
