# FMOD 5. Current Fade Position?

**URL:** https://qa.fmod.com/t/fmod-5-current-fade-position/11805
**Category:** FMOD Engine
**Created:** [January 24, 2015, 10:51am UTC](https://qa.fmod.com/t/fmod-5-current-fade-position/11805 "2015-01-24T10:51:12Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Guest4](https://avatars.discourse-cdn.com/v4/letter/g/f4b2a3/32.png) [@Guest4](https://qa.fmod.com/u/Guest4)
#### Post date: [January 24, 2015, 10:51am UTC](https://qa.fmod.com/t/fmod-5-current-fade-position/11805/1 "2015-01-24T10:51:12Z")

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Hi,

I’m looking for some clarification on fade points, specifically: what is automated and how can I find the current value at any arbitrary point in time?

Detail:

I can see that channel-\>addFadePoint does not automate the channel ‘volume’ based on my hearing the fade sucessfully, but polling channel-\>getVolume not showing any change throughout or subsequently.

I then make the assumption that channel volume is more equivalent to a channels gain (and in this instance not automatable), and the ‘fade point’ affects a separate volume (level) fader.

Calling channel-\>getNumDSPs returns 1. Calling channel-\>getDSP with index 0 or FMOD\_CHANNELCONTROL\_DSP\_HEAD gives me (the same?) FMOD\_DSP\_TYPE\_FADER but fader-\>getNumParameters returns 0.

Is this FMOD\_CHANNELCONTROL\_DSP\_HEAD fader the same fader that is automated by addFadePoint? If so, how do I get the value of the fade level given applied automation at any arbitrary point in time?

Many thanks!

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### Author: ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)
#### Post date: [January 26, 2015, 11:50pm UTC](https://qa.fmod.com/t/fmod-5-current-fade-position/11805/2 "2015-01-26T23:50:33Z")

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Fade points are automating an internal property that’s not publicly exposed. Channel::getAudibilty() will give you the final volume and you may be able to get the current fade from that if you know all the other values affecting the mix.
