# Fmod ambient sound UE4

**URL:** <https://qa.fmod.com/t/fmod-ambient-sound-ue4/20349>\
**Category:** Unreal Engine\
**Tags:** ue4\
**Created:** [June 24, 2023, 1:07am UTC](https://qa.fmod.com/t/fmod-ambient-sound-ue4/20349 "2023-06-24T01:07:54Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Vunlo](https://avatars.discourse-cdn.com/v4/letter/v/35a633/32.png) [@Vunlo](https://qa.fmod.com/u/Vunlo)\
**Post date:** [June 24, 2023, 1:07am UTC](https://qa.fmod.com/t/fmod-ambient-sound-ue4/20349/1 "2023-06-24T01:07:54Z")

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Hello,

The two spheres that represent the min and max distance of an FMOD events Fmod spatializer dont seem to visually change or audibly the represent new settings in FMOD. I can only get those changes to show up if I remove the item from the bank and THEN rebuild the back. Rebuilding alone doesnt seem to do anything.

Is there a faster solution?

Thanks!

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [July 4, 2023, 3:41am UTC](https://qa.fmod.com/t/fmod-ambient-sound-ue4/20349/2 "2023-07-04T03:41:33Z")

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Unfortunately, I haven’t been able to find a workaround for this issue, but I’ll add it to our bug tracker. Thank you for bringing it to our attention.

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**Author:** ![Vunlo](https://avatars.discourse-cdn.com/v4/letter/v/35a633/32.png) [@Vunlo](https://qa.fmod.com/u/Vunlo)\
**Post date:** [August 3, 2023, 9:52pm UTC](https://qa.fmod.com/t/fmod-ambient-sound-ue4/20349/3 "2023-08-03T21:52:48Z")

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All good! Thanks joseph!
