# FMOD and Unity Audio Enabled, building to WebGL

**URL:** <https://qa.fmod.com/t/fmod-and-unity-audio-enabled-building-to-webgl/19481>\
**Category:** Unity\
**Tags:** html5, unity, csharp\
**Created:** [November 6, 2022, 1:06am UTC](https://qa.fmod.com/t/fmod-and-unity-audio-enabled-building-to-webgl/19481 "2022-11-06T01:06:09Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 15, 2022, 10:59pm UTC](https://qa.fmod.com/t/fmod-and-unity-audio-enabled-building-to-webgl/19481/9 "2022-12-15T22:59:38Z")

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Hi Donovan,

I will link you to this [forum post](https://qa.fmod.com/t/general-advice-on-user-friendly-process-for-players-to-upload-audio-assets-then-pipe-them-through-fmod-powered-unity/19005/2) which explains using a Programmer Instrument to play an audio file.

Let me know if that helps!

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_[View the full topic](https://qa.fmod.com/t/fmod-and-unity-audio-enabled-building-to-webgl/19481)._
