# FMOD and Unity Domain Reload

**URL:** <https://qa.fmod.com/t/fmod-and-unity-domain-reload/23150>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [July 11, 2025, 5:42pm UTC](https://qa.fmod.com/t/fmod-and-unity-domain-reload/23150 "2025-07-11T17:42:40Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Clancini](https://avatars.discourse-cdn.com/v4/letter/c/3be4f8/32.png) [@Clancini](https://qa.fmod.com/u/Clancini)\
**Post date:** [July 11, 2025, 5:42pm UTC](https://qa.fmod.com/t/fmod-and-unity-domain-reload/23150/1 "2025-07-11T17:42:40Z")

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I have started experimenting with disabling Domain Reload in our poject and I would like confirmation that FMOD supports having Domain Reload disabled before committing to switching fully.

I’ve looked around both in the formus, Unity Discord, Reddit, Unity Formus, etc… but couldn’t find a definitive answer.

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [July 21, 2025, 6:19am UTC](https://qa.fmod.com/t/fmod-and-unity-domain-reload/23150/2 "2025-07-21T06:19:47Z")

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I don’t believe there are any currently known issues with using FMOD while Domain Reload is disabled, so you shouldn’t have any issues with using it.
