# Fmod atmos settings

**URL:** <https://qa.fmod.com/t/fmod-atmos-settings/17026>\
**Category:** FMOD Studio\
**Tags:** ue4\
**Created:** [April 12, 2021, 4:31am UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026 "2021-04-12T04:31:12Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![UM1](https://avatars.discourse-cdn.com/v4/letter/u/7cd45c/32.png) [@UM1](https://qa.fmod.com/u/UM1)\
**Post date:** [April 12, 2021, 4:31am UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/1 "2021-04-12T04:31:12Z")

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We want to use Dolby atmos by utilizing fmod.  
However, the fmod preferences build setting does not show surround 7.1.4 mode.

I bought a Dolby atmos license, but what else do I need to do?  
The engine is unreal4.

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**Author:** ![magomusica](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/magomusica/32/420_2.png) [@magomusica](https://qa.fmod.com/u/magomusica)\
**Post date:** [April 12, 2021, 5:48am UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/2 "2021-04-12T05:48:42Z")

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Right-click on the meters of the master output bus in the mixer. In FMOD, there are usually lots of context-sensitive goodies hiding under right-click!

The mixer section of the manual will probably have some other applicable info for you too, regarding multi-channel stuff.  
[https://fmod.com/resources/documentation-studio?version=2.1&page=mixing.html](https://fmod.com/resources/documentation-studio?version=2.1&page=mixing.html)

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<div class="post-metadata">

**Author:** ![UM1](https://avatars.discourse-cdn.com/v4/letter/u/7cd45c/32.png) [@UM1](https://qa.fmod.com/u/UM1)\
**Post date:** [April 12, 2021, 6:07am UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/3 "2021-04-12T06:07:53Z")

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The master output was applied to surround 7.1.4.  
Should the platform surround speaker mode be “Surround 7.1”?

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [April 13, 2021, 12:51am UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/4 "2021-04-13T00:51:13Z")

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> [@UM1](#):
>
> Should the platform surround speaker mode be “Surround 7.1”?

It may not matter, depending on your project.

The platform surround speaker mode defines the default format of the master bus output and the channel format of effects that automatically set the channel format at their position (such as the FMOD spatializer effect), and has no other effect. As a result, if you are setting the output format of the project master bus manually, and using plug-in effects that support Atmos and the 7.1.4 channel format instead of FMOD’s built-in spatializer effect, platform channel format should have no effect on your project.

On the other hand, if your project contains some content in a channel format other than 7.1.4, then you should set your project channel format to a format that matches that content.

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<div class="post-metadata">

**Author:** ![UM1](https://avatars.discourse-cdn.com/v4/letter/u/7cd45c/32.png) [@UM1](https://qa.fmod.com/u/UM1)\
**Post date:** [April 13, 2021, 1:45am UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/5 "2021-04-13T01:45:51Z")

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Thank you for your answer.  
Please check if what I understand is correct.  
If I use the “3D Object Spatializer”, is it OK to set the Surround speaker mode to “surround 7.1”?  
(Unreal Engine 4 has an FMOD output setting of Surrond 7.1.)

Additionally, I would like to print out 2D sound as Surround 7.1.4 output, do I need to change the output manually?  
(Or is it possible to change the fmod output setting of Unreal Engine 4 to surrun 7.1.4 as a separate method?)

(The master bus’s output is Surround 7.1.4 and the event is set to Stereo or 7.1 output or 7.1.4 output as required.)

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [April 13, 2021, 2:27am UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/6 "2021-04-13T02:27:31Z")

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> [@UM1](#):
>
> If I use the “3D Object Spatializer”, is it OK to set the Surround speaker mode to “surround 7.1”?  
> (Unreal Engine 4 has an FMOD output setting of Surrond 7.1.)

Yes, it is OK.  
The Object Satializer does not output in the 7.1.4 channel format, but its signal will be automatically upmixed to match the output format of your game, as I describe below.

> [@UM1](#):
>
> Additionally, I would like to print out 2D sound as Surround 7.1.4 output, do I need to change the output manually?

No, you do not need to change to output format manually.  
If the output channel format of an event, track, or bus does not match that of a track or bus into which it is routed, the FMOD engine automatically upmixes or downmixes the signal to match the channel format of the track or bus into which it is routed. In the case of upmixing from 7.1 to 7.1.4, this generally means the four additional channels will receive no input from the event, track, or bus that’s outputting in 7.1 format. This does not interfere with their ability to receive and mix input from other events, tracks, and buses whose outputs are in 7.1.4 format.

> [@UM1](#):
>
> (Or is it possible to change the fmod output setting of Unreal Engine 4 to surrun 7.1.4 as a separate method?)

I’m not sure what you mean by this.

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<div class="post-metadata">

**Author:** ![UM1](https://avatars.discourse-cdn.com/v4/letter/u/7cd45c/32.png) [@UM1](https://qa.fmod.com/u/UM1)\
**Post date:** [April 13, 2021, 2:49am UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/7 "2021-04-13T02:49:58Z")

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> [@joseph](#):
>
> > [@UM1](#):
> >
> > (Or is it possible to change the fmod output setting of Unreal Engine 4 to surrun 7.1.4 as a separate method?)
> 
> I’m not sure what you mean by this.

If you look at the FMOD studio setting in the Unreal Engine 4 project setting, you can set the output format, is it necessary to take additional measures to change it to surround 7.1.4?  
(It is currently set to surround 7.1.)

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<div class="post-metadata">

**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [April 21, 2021, 11:58pm UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/8 "2021-04-21T23:58:19Z")

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> [@UM1](#):
>
> If you look at the FMOD studio setting in the Unreal Engine 4 project setting, you can set the output format, is it necessary to take additional measures to change it to surround 7.1.4?

It’s not necessary to change the UE4 audio output format, but you should change the FMOD output format in UE4 to match the output format of your FMOD Studio project.

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<div class="post-metadata">

**Author:** ![UM1](https://avatars.discourse-cdn.com/v4/letter/u/7cd45c/32.png) [@UM1](https://qa.fmod.com/u/UM1)\
**Post date:** [April 22, 2021, 12:18am UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/9 "2021-04-22T00:18:13Z")

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> [@joseph](#):
>
> It’s not necessary to change the UE4 audio output format, but you should change the FMOD output format in UE4 to match the output format of your FMOD Studio project

If the master output of FMOD is 7.1.4, then should I change the FMOD Output of UE4 to 7.1.4?

I am inquiring because 7.1.4 of the FMOD output method of UE4 is not visible.

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<div class="post-metadata">

**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [April 27, 2021, 5:57am UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/10 "2021-04-27T05:57:32Z")

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> [@UM1](#):
>
> If the master output of FMOD is 7.1.4, then should I change the FMOD Output of UE4 to 7.1.4?

Yes.

> [@UM1](#):
>
> I am inquiring because 7.1.4 of the FMOD output method of UE4 is not visible.

I’m afraid I’m not quite sure what you mean by this.

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<div class="post-metadata">

**Author:** ![UM1](https://avatars.discourse-cdn.com/v4/letter/u/7cd45c/32.png) [@UM1](https://qa.fmod.com/u/UM1)\
**Post date:** [April 27, 2021, 6:12am UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/11 "2021-04-27T06:12:43Z")

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> [@joseph](#):
>
> I’m afraid I’m not quite sure what you mean by this.

![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/e/ec4f5e51f37a74159515a171a52c46f7b320e2c4.png)  
I can’t see it.

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<div class="post-metadata">

**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [April 28, 2021, 6:54am UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/12 "2021-04-28T06:54:43Z")

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Ah, my apologies. There was a slight miscommunication between myself and one of our developers.

As of the time of writing (April of 2021), we do not yet support 7.1.4 output mode in UE4. We’ll add this feature in an upcoming version of the FMOD Studio UE4 integration.

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<div class="post-metadata">

**Author:** ![UM1](https://avatars.discourse-cdn.com/v4/letter/u/7cd45c/32.png) [@UM1](https://qa.fmod.com/u/UM1)\
**Post date:** [April 28, 2021, 7:49am UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/13 "2021-04-28T07:49:47Z")

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Can you tell me when it’s planned to be added?

Then can’t I activate Atmos?

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<div class="post-metadata">

**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [April 28, 2021, 11:25pm UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/14 "2021-04-28T23:25:13Z")

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> [@UM1](#):
>
> Can you tell me when it’s planned to be added?

I’m afraid not. It’s company policy to not provide ETAs for upcoming features. I can say, however, that it has not yet been scheduled for development.

> [@UM1](#):
>
> Then can’t I activate Atmos?

Not in the current version of our UE4 integration, no.

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<div class="post-metadata">

**Author:** ![UM1](https://avatars.discourse-cdn.com/v4/letter/u/7cd45c/32.png) [@UM1](https://qa.fmod.com/u/UM1)\
**Post date:** [April 29, 2021, 5:01am UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/15 "2021-04-29T05:01:27Z")

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Thank you for your answer.  
Please check if what I understand is correct.  
Are you saying that there is no way to activate ATMOS through FMOD in UE4 now?

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<div class="post-metadata">

**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [April 29, 2021, 6:17am UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/16 "2021-04-29T06:17:23Z")

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> [@UM1](#):
>
> Are you saying that there is no way to activate ATMOS through FMOD in UE4 now?

Yes, that is indeed what I am saying: Our UE4 integration does not yet support Atmos.

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<div class="post-metadata">

**Author:** ![UM1](https://avatars.discourse-cdn.com/v4/letter/u/7cd45c/32.png) [@UM1](https://qa.fmod.com/u/UM1)\
**Post date:** [May 3, 2021, 2:14am UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/17 "2021-05-03T02:14:47Z")

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Thank you, Joseph.  
It was solved thanks to you.

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<div class="post-metadata">

**Author:** ![TomSlater](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/tomslater/32/4233_2.png) [@TomSlater](https://qa.fmod.com/u/TomSlater)\
**Post date:** [November 19, 2022, 1:00pm UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/18 "2022-11-19T13:00:28Z")

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Hi there,

I’m having a very similar issue but with Unity integration. I have a 12 channel Wav in an FMOD event (a 7.1.4 Atmos render), I have set all busses in FMOD to 7.1.4. And I can monitor in full 7.1.4, the Hight panning works prefect hooked up with my AVR and ATMOS speaker system.

In FMOD Preferences\>Build\>Project platforms:\>Desktop Surround speaker mode.  
There are only options for Stereo, 5.1 and 7.1

In Unity under FMOD settings\>Platform specific\>Editor\>Project platform.  
There are options for Stereo, 5.1, 7.1, and 7.1.4

But when I build the FMOD bank and play in Unity the height channels do not play, I only get 7.1

So does this mean in FMOD I can monitor in 7.1.4 but cant build that into a the bank?

Seems strange since there is an option in Unity FMOD settings to support 7.1.4.

Thanks in advance for any help

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<div class="post-metadata">

**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [November 21, 2022, 4:38am UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/19 "2022-11-21T04:38:13Z")

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> [@TomSlater](#):
>
> So does this mean in FMOD I can monitor in 7.1.4 but cant build that into a the bank?

No.

In order to build content for 7.1.4 speakers, you need to set the master bus’ output to that format. In the mixer window, select the master bus. Right-click on its output meters to open the context menu, then select “Surround 7.1.4” from the context menu.

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<div class="post-metadata">

**Author:** ![TomSlater](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/tomslater/32/4233_2.png) [@TomSlater](https://qa.fmod.com/u/TomSlater)\
**Post date:** [November 21, 2022, 11:22am UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026/20 "2022-11-21T11:22:10Z")

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Hi Joseph,

Yes I definitely have 7.1.4 selected for the master bus in fmod. I can see the meters behaving correctly and I can monitor in 7.1.4 correctly so I know it’s working in fmod

It’s just Unity will only play out 7.1 with no height channels.

Any ideas why this might be happening?

Here are my settings in fmod and Unity

 ![Screenshot_20221121_111356](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/6/63349839566bcc1ab907d80e9871e6a6e079d065.jpeg)  
 ![Screenshot_20221121_110517](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/3/369b5db58e13000d87e92fe778460b57122d98fc.png)  
 ![Screenshot_20221121_110638](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/a/af04200f7eb9763f90b877b935d1a1dc0d8d25a4.png)  
 ![Screenshot_20221121_110451](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/d/d508f6b58ae08517a96783792b49dd9d7a069ce6.png)

[Next page](https://qa.fmod.com/t/fmod-atmos-settings/17026.md?page=2)
