# Fmod Audio and Sequencer UE4 Doppler effect?

**URL:** https://qa.fmod.com/t/fmod-audio-and-sequencer-ue4-doppler-effect/17858
**Category:** Unreal Engine
**Tags:** ue4
**Created:** [October 28, 2021, 7:42pm UTC](https://qa.fmod.com/t/fmod-audio-and-sequencer-ue4-doppler-effect/17858 "2021-10-28T19:42:49Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Enon813](https://avatars.discourse-cdn.com/v4/letter/e/22d042/32.png) [@Enon813](https://qa.fmod.com/u/Enon813)
#### Post date: [October 28, 2021, 7:42pm UTC](https://qa.fmod.com/t/fmod-audio-and-sequencer-ue4-doppler-effect/17858/1 "2021-10-28T19:42:49Z")

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hi, i made an event that contains the doppler effect, when playing the effect it works fine, but when i want to add the event to the sequencer it works fine but the doppler effect doesn’t work, does anyone know any way to make it work in the ue4 sequencer ? Thank you.

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### Author: ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)
#### Post date: [November 3, 2021, 4:20am UTC](https://qa.fmod.com/t/fmod-audio-and-sequencer-ue4-doppler-effect/17858/2 "2021-11-03T04:20:16Z")

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Doppler is working for me in the sequencer without any additional setup. What version of FMOD are you using? Perhaps try turning the Doppler Scale up to 500% in FMOD Studio to make sure the effect is as obvious as possible?  
EDIT: Also, what version of UE4 are you using?
