# FMOD Audio for Startup Movies in UE4

**URL:** <https://qa.fmod.com/t/fmod-audio-for-startup-movies-in-ue4/19031>\
**Category:** Unreal Engine\
**Created:** [July 20, 2022, 1:07am UTC](https://qa.fmod.com/t/fmod-audio-for-startup-movies-in-ue4/19031 "2022-07-20T01:07:49Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![dshodge](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dshodge/32/5755_2.png) [@dshodge](https://qa.fmod.com/u/dshodge)\
**Post date:** [July 20, 2022, 1:07am UTC](https://qa.fmod.com/t/fmod-audio-for-startup-movies-in-ue4/19031/1 "2022-07-20T01:07:50Z")

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Hi, I’m trying to figure out the best way to add audio for startup movies in UE4. I could just add the audio to the mp4 video itself which would be ideal in a lot of ways, but then I think it would be using UE4 native audio, which I don’t want to become an issue for console ports of the game. Is there a standard way to do this with FMOD?

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [July 21, 2022, 11:31pm UTC](https://qa.fmod.com/t/fmod-audio-for-startup-movies-in-ue4/19031/2 "2022-07-21T23:31:18Z")

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Hi,

The `Startup Movie Player` is loaded separately from the Unreal Engine, you can read about it in the [Unreal Engine Documentation](https://docs.unrealengine.com/4.26/en-US/WorkingWithMedia/MediaFramework/), so you should be fine just adding the audio to the mp4 file. But this should only be done for the `Startup Movie` all other media should use the FMOD Integration.

Hope this helps.

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**Author:** ![dshodge](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dshodge/32/5755_2.png) [@dshodge](https://qa.fmod.com/u/dshodge)\
**Post date:** [August 11, 2022, 2:57am UTC](https://qa.fmod.com/t/fmod-audio-for-startup-movies-in-ue4/19031/3 "2022-08-11T02:57:42Z")

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Thanks for the info!
