# Fmod Audio Listener

**URL:** <https://qa.fmod.com/t/fmod-audio-listener/19982>\
**Category:** Unity\
**Created:** [March 17, 2023, 11:36am UTC](https://qa.fmod.com/t/fmod-audio-listener/19982 "2023-03-17T11:36:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Nikitaakimov](https://avatars.discourse-cdn.com/v4/letter/n/df788c/32.png) [@Nikitaakimov](https://qa.fmod.com/u/Nikitaakimov)\
**Post date:** [March 17, 2023, 11:36am UTC](https://qa.fmod.com/t/fmod-audio-listener/19982/1 "2023-03-17T11:36:39Z")

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Hey, I have a question about fmod audio listeners and total fmod sound if I delete all fmod listeners from the project 2D sounds still play. So am I right that 2d events don’t require the listener to be audible in a game? Except if it contains a scatterer which automatically converts the event to 3d sound.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [March 20, 2023, 6:09am UTC](https://qa.fmod.com/t/fmod-audio-listener/19982/2 "2023-03-20T06:09:37Z")

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Hi, you can read about the Unity listeners in our [Unity Integration | Game Components](https://fmod.com/docs/2.02/unity/game-components.html#studio-listener).

> [@Nikitaakimov](#):
>
> So am I right that 2d events don’t require the listener to be audible in a game? Except if it contains a scatterer which automatically converts the event to 3d sound.

This is correct.
