# FMOD audio not present in UE 4 after game build / package

**URL:** <https://qa.fmod.com/t/fmod-audio-not-present-in-ue-4-after-game-build-package/12806>\
**Category:** Unreal Engine\
**Created:** [November 9, 2016, 9:27pm UTC](https://qa.fmod.com/t/fmod-audio-not-present-in-ue-4-after-game-build-package/12806 "2016-11-09T21:27:00Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![MartynAudio](https://avatars.discourse-cdn.com/v4/letter/m/b38774/32.png) [@MartynAudio](https://qa.fmod.com/u/MartynAudio)\
**Post date:** [November 9, 2016, 9:27pm UTC](https://qa.fmod.com/t/fmod-audio-not-present-in-ue-4-after-game-build-package/12806/1 "2016-11-09T21:27:00Z")

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I’ve recently completed a level in UE with audio implemented in FMOD, all runs fine when testing in the editor or a standalone window, but as soon as the level has been packaged and I load up the stand alone game there is no audio… ?

Any ideas folks?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [November 10, 2016, 12:01am UTC](https://qa.fmod.com/t/fmod-audio-not-present-in-ue-4-after-game-build-package/12806/2 "2016-11-10T00:01:32Z")

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Possibly the banks haven’t been packaged correctly, make sure your have followed the deployment steps at: [http://www.fmod.org/documentation/#content/generated/engine\_ue4/deployment.html](http://www.fmod.org/documentation/#content/generated/engine_ue4/deployment.html)

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**Author:** ![MartynAudio](https://avatars.discourse-cdn.com/v4/letter/m/b38774/32.png) [@MartynAudio](https://qa.fmod.com/u/MartynAudio)\
**Post date:** [November 11, 2016, 9:13am UTC](https://qa.fmod.com/t/fmod-audio-not-present-in-ue-4-after-game-build-package/12806/3 "2016-11-11T09:13:46Z")

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hi Cameron! Thanks - it was this as it turned out…! It’s always the ‘little’ things… haha cheers!
